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Visual Programming Environments
Author: Ephraim P. Glinert
Year: 1990
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Visual Programming Environments: Paradigms and systems
ISBN: 0818689730
Pages: 687
Year: 1990
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Programming Environments
Publisher: Pearson Education
Year: 1992
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"Teaching students programming skills at an early age is one of the most important aspects for researchers in recent decades. It may seem more practical to leverage an existing reservoir of knowledge by extending the block-based environment; which uses blocks to build apps towards text-based. Text-based is text code only, rather than starting to learn a whole new programming language [7]. To simplify the learning process, there is a new coding environment that’s been introduced named block-based environment (Pencil Code, Scratch, App inventor) that is used by millions of students. There are some challenges teachers are facing to bring the text-based environment to the classroom. One is block-based tools do not allow students to write real-world programs [1], which limit the student’s abilities to writing only simple programs. Also, there is a big gap between the block and text-based environments. When students want to transfer from block-based to text-based, they feel that they are in a totally new environment [1]. Since block-code transition involves movement between different code styles and code representations with different syntax [7]. They move from commands with nice shapes and colors to new environments with only commands, also they have to memorize all the commands and learn the programming syntax. We want to bridge the gap between the block-based and text-based by developing a new environment named hybrid-based, that allows the student to drag and drop block code and see real code instead of seeing it blocks only. The study was done on 18 students, by dividing them into two groups. One group used block-based, and another group used hybrid-based, then both groups learned to write code with text-based. We found that hybrid-based environments are better than block-based environments in transferring programming skills to text-based because hybrid-based enhances the students’ abilities to learn programming foundations, code modification, memorizing commands, and syntax error comparison with block-based. Also hybrid-based reduces the learning shock [37] that students feel when they learn programming with block-based then they move to text-based because students who are using hybrid-based development environment are interacting directly with code, while block-based groups have never seen the code before."--Abstract.
Visual object-oriented programming
Author: Margaret Burnett, Adele Goldberg, Ted Lewis
Publisher: Prentice Hall
ISBN: 0131723979
Pages: 274
Year: 1995-02-01
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This book is intended as a serious introduction and reference for cutting-edge developers in the areas of visual and object-oriented programming. The first book on this topic, this guide focuses on the elements and strategies to help those who design visual object-oriented systems avoid some of the known pitfalls.
Author: David Canfield Smith
Pages: 468
Year: 1975
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PYGMALION is a two-dimensional, visual programming system implemented on an interactive computer with graphics display. Communication between human being and computer is by means of visual entities called icons, subsuming the notions of variable, reference, data stucture, function and picture. The heart of the system is an interactive remembering editor for icons, which executes and (Optionally) saves operations for later reexecution. The display screen is viewed as a document to be edited. Programming consists of recreating a sequence of display frames, the last of which contains the desired information. Display frames are modified by editing operations.
Script Changers
Author: Kylie Peppler, Rafi Santo, Melissa Gresalfi, Katie Salen Tekinbas, Linda Booth Sweeney
Publisher: MIT Press
ISBN: 0262027828
Pages: 352
Year: 2014-10-17
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Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.
Visual Basic 6
Author: Alan L. Eliason, Ryan Malarkey
Publisher: Prentice Hall
ISBN: 1580762727
Pages: 755
Year: 1999-01
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Introduction to Programming, Visual Basic, Programming with Visual Basic/Business, Computer Science/4-year and 2-year colleges and universities, Continuing Education. Eliason/Malarkey introduce students to the VB6 environment and basic programming concepts. The text emphasizes applications design and guides students through creating interactive Web pages. Three chapters are devoted to the development of database applications and one to Internet applications.* NEW - The text has been organized so that object types, variables, and collections are presented next to class modules. * NEW - A new chapter on ActiveX Data Objects has been added (Chapter 25). * NEW - The Modular Design chapter has been revised - Includes more material on the design of the user interface and the Einstein University design has been added. * NEW - Additional skill building exercises have been added to each chapter. * NEW - Error-trapping has been expanded in working with sequential files. * NEW - The Visual Basic Internet chapter has been expanded - Includes DHTML and IIS features. * NEW - The New string functions provided by Visual Basic 6.0 are described. * Step-by-step approach - Focuses on teaching student
Design, User Experience, and Usability: Designing Interactions
Author: Aaron Marcus and Wentao Wang
Publisher: Springer
ISBN: 3319918036
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Evaluation of AI Toolkits for Prototyping a Visual Programming Environment
Author: Andy Pillans, Adrian Shields, Andrew R. Hamilton, University of Edinburgh. Artificial Intelligence Applications Institute
Pages: 26
Year: 1988
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Software Engineering and Environment
Author: Phillip C.-Y. Sheu
Publisher: Springer Science & Business Media
ISBN: 1461559073
Pages: 323
Year: 2012-12-06
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Software Engineering and Environment examines the various aspects of software development, describing a number of software life cycle models. Twelve in-depth chapters discuss the different phases of a software life cycle, with an emphasis on the object-oriented paradigm. In addition to technical models, algorithms, and programming styles, the author also covers several managerial issues key to software project management. Featuring an abundance of helpful illustrations, this cogent work is an excellent resource for project managers, programmers, and other computer scientists involved in software production.
Advances in Visual Computing
Author: George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Song Wang, Kim Kyungnam, Bedrich Benes, Kenneth Moreland, Christoph Borst, Stephen DiVerdi, Chiang Yi-Jen, Jiang Ming
Publisher: Springer
ISBN: 3642240313
Pages: 739
Year: 2011-09-24
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The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.
A Visual Programming Environment for a Subset of Functional Programming Language ML
Author: Brian Jesse, California State University, Sacramento
Pages: 90
Year: 2005
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Intelligent Manufacturing:
Author: William A. Gruver, J.C. Boudreaux
Publisher: Springer Science & Business Media
ISBN: 144712023X
Pages: 280
Year: 2013-03-07
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Intelligent Manufacturing is part of the Advanced Manufacturing Series edited by Professor D.T. Pham of the University of Wales, College of Cardiff. This publication exposes the major issues associated with programming environments for manufacturing and illustrates specific software systems developed for industrial application. Clear and concise statements are made on the state-of-the-art and recent trends in manufacturing languages and programming environments. The book discusses the diverse approaches that are currently under consideration in North America and Europe. It gives the reader an understanding of how manufacturing languages can be used to integrate computer controlled machines and intelligent sensors in automated manufacturing systems including machine tools, robots, inspection and material handling equipment.
A Visual Programming Environment for the Navier-Stokes Computer
Author: Institute for Computer Applications in Science and Engineering, T. W. Crockett, D. Middleton
Pages: 19
Year: 1988
View: 180
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