Unix Network Programming Volume 1 The Sockets Networking Api 3e By W Richard Stevens 2015 08 06 Book PDF, EPUB Download & Read Online Free

Advanced Programming in the UNIX Environment
Author: W. Richard Stevens, Stephen A. Rago
Publisher: Pearson Education
ISBN: 0321637739
Pages: 994
Year: 2013
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For more than twenty years, serious C programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens' Advanced Programming in the UNIX® Environment . Now, once again, Rich's colleague Steve Rago has thoroughly updated this classic work. The new third edition supports today's leading platforms, reflects new technical advances and best practices, and aligns with Version 4 of the Single UNIX Specification. Steve carefully retains the spirit and approach that have made this book so valuable. Building on Rich's pioneering work, he begins with files, directories, and processes, carefully laying the groundwork for more advanced techniques, such as signal handling and terminal I/O. He also thoroughly covers threads and multithreaded programming, and socket-based IPC. This edition covers more than seventy new interfaces, including POSIX asynchronous I/O, spin locks, barriers, and POSIX semaphores. Most obsolete interfaces have been removed, except for a few that are ubiquitous. Nearly all examples have been tested on four modern platforms: Solaris 10, Mac OS X version 10.6.8 (Darwin 10.8.0), FreeBSD 8.0, and Ubuntu version 12.04 (based on Linux 3.2). As in previous editions, you'll learn through examples, including more than ten thousand lines of downloadable, ISO C source code. More than four hundred system calls and functions are demonstrated with concise, complete programs that clearly illustrate their usage, arguments, and return values. To tie together what you've learned, the book presents several chapter-length case studies, each reflecting contemporary environments. Advanced Programming in the UNIX® Environment has helped generations of programmers write code with exceptional power, performance, and reliability. Now updated for today's systems, this third edition will be even more valuable.
UNIX Network Programming
Author: W. Richard Stevens
Publisher: Prentice Hall
ISBN: 013490012X
Pages: 1009
Year: 1998
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The only guide to UNIX network programming APIs you'll ever need! Whether you write Web servers, client/server applications, or any other network software, you need to understand networking APIS--especially sockets in greater detail than ever before. You need "UNIX Network Programming, Volume 1, Second Edition." In this book, leading UNIX networking expert W. Richard Stevens offers unprecedented, start-to-finish guidance on making the most of sockets, the de facto standard for UNIX network programming--as well as extensive coverage of the X/Open Transport Interface (XTI). Stevens begins by introducing virtually every basic capability of TCP and UDP sockets, including socket functions and options, I/O multiplexing, and name and address conversions. He presents detailed coverage of the Posix.1g standard for sockets and the Posix threads. He also introduces advanced techniques for: Establishing IPv4/IPv6 interoperability. Implementing non-blocking I/O. Routing sockets. Broadcasting and multicasting. IP options. Multithreading. Advanced name and address conversions. UNIX domain protocols. Raw sockets. Learn how to choose among today's leading client/server design approaches, including TCP iterative, concurrent, preforked and prethreaded servers. Master the X/Open Transport Interface, including XTI TCP clients and servers, name and address functions, options, streams and additional functions. The Internet/intranet revolution has dramatically increased the demand for developers with a sophisticated understanding of network programming APIs, especially sockets. One book contains all you need to know: "UNIX Network Programming, Volume 1, Second Edition."
TCP/IP Illustrated, Volume 3
Author: W. Richard Stevens
Publisher: Addison-Wesley
ISBN: 0134457102
Pages: 352
Year: 2016-01-29
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Effective TCP/IP Programming
Author: Jon C. Snader
Publisher: Pearson Education
ISBN: 0321638395
Pages: 320
Year: 2000-05-04
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Programming in TCP/IP can seem deceptively simple. Nonetheless, many network programmers recognize that their applications could be much more robust. Effective TCP/IP Programming is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. It gives you the know-how you need to produce highly effective TCP/IP programs. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Effective TCP/IP Programming offers valuable advice on such topics as: Exploring IP addressing, subnets, and CIDR Preferring the sockets interface over XTI/TLI Using two TCP connections Making your applications event-driven Using one large write instead of multiple small writes Avoiding data copying Understanding what TCP reliability really means Recognizing the effects of buffer sizes Using tcpdump, traceroute, netstat, and ping effectively Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores. Through individual tips and explanations, you will acquire an overall understanding of TCP/IP's inner workings and the practical knowledge needed to put it to work. Using Effective TCP/IP Programming, you'll speed through the learning process and quickly achieve the programming capabilities of a seasoned pro.
Interprocess Communications in Linux
Author: John Shapley Gray
Publisher: Prentice Hall Professional
ISBN: 0130460427
Pages: 600
Year: 2003
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Interprocess Communications in Linux explains exactly how to use Linux processes and interprocess communications to build robust, high-performance systems. Coverage includes: named/unnamed pipes, message queues, semaphores, shared memory, RPC and the rpcgen compiler, sockets-based communication, the /proc file system, LinuxThreads POSIX support, multithreading, and much more. Includes detailed exercises, plus dozens of downloadable program examples compiled with GNU C/C++ 2.96 & 3.2 and tested with Red Hat Linux 7.3 & 8.0.
Multiplayer Game Programming
Author: Josh Glazer, Sanjay Madhav
Publisher: Addison-Wesley Professional
ISBN: 0134034341
Pages: 384
Year: 2015-11-20
View: 423
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Linux Kernel Networking
Author: Rami Rosen
Publisher: Apress
ISBN: 1430261978
Pages: 648
Year: 2014-02-28
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Linux Kernel Networking takes you on a guided in-depth tour of the current Linux networking implementation and the theory behind it. Linux kernel networking is a complex topic, so the book won't burden you with topics not directly related to networking. This book will also not overload you with cumbersome line-by-line code walkthroughs not directly related to what you're searching for; you'll find just what you need, with in-depth explanations in each chapter and a quick reference at the end of each chapter. Linux Kernel Networking is the only up-to-date reference guide to understanding how networking is implemented, and it will be indispensable in years to come since so many devices now use Linux or operating systems based on Linux, like Android, and since Linux is so prevalent in the data center arena, including Linux-based virtualization technologies like Xen and KVM.
Computer Networks
Author: Larry L. Peterson, Bruce S. Davie
Publisher: Elsevier
ISBN: 0123850606
Pages: 920
Year: 2011-03-02
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Computer Networks: A Systems Approach, Fifth Edition, explores the key principles of computer networking, with examples drawn from the real world of network and protocol design. Using the Internet as the primary example, this best-selling and classic textbook explains various protocols and networking technologies. The systems-oriented approach encourages students to think about how individual network components fit into a larger, complex system of interactions. This book has a completely updated content with expanded coverage of the topics of utmost importance to networking professionals and students, including P2P, wireless, network security, and network applications such as e-mail and the Web, IP telephony and video streaming, and peer-to-peer file sharing. There is now increased focus on application layer issues where innovative and exciting research and design is currently the center of attention. Other topics include network design and architecture; the ways users can connect to a network; the concepts of switching, routing, and internetworking; end-to-end protocols; congestion control and resource allocation; and end-to-end data. Each chapter includes a problem statement, which introduces issues to be examined; shaded sidebars that elaborate on a topic or introduce a related advanced topic; What’s Next? discussions that deal with emerging issues in research, the commercial world, or society; and exercises. This book is written for graduate or upper-division undergraduate classes in computer networking. It will also be useful for industry professionals retraining for network-related assignments, as well as for network practitioners seeking to understand the workings of network protocols and the big picture of networking. Completely updated content with expanded coverage of the topics of utmost importance to networking professionals and students, including P2P, wireless, security, and applications Increased focus on application layer issues where innovative and exciting research and design is currently the center of attention Free downloadable network simulation software and lab experiments manual available
The Go Programming Language
Author: Alan A. A. Donovan, Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 0134190564
Pages: 400
Year: 2015-11-16
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The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
UNIX Network Programming, Volume 2
Author: W. Richard Stevens
Publisher: Prentice Hall
ISBN: 0132974290
Pages: 558
Year: 1998-08-25
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Well-implemented interprocess communications (IPC) are key to the performance of virtually every non-trivial UNIX program. In UNIX Network Programming, Volume 2, Second Edition, legendary UNIX expert W. Richard Stevens presents a comprehensive guide to every form of IPC, including message passing, synchronization, shared memory, and Remote Procedure Calls (RPC). Stevens begins with a basic introduction to IPC and the problems it is intended to solve. Step-by-step you'll learn how to maximize both System V IPC and the new Posix standards, which offer dramatic improvements in convenience and performance.
Database Design for Mere Mortals
Author: Michael J. Hernandez
Publisher: Addison-Wesley
ISBN: 0133122271
Pages: 672
Year: 2013-02-14
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The #1 Easy, Commonsense Guide to Database Design! Michael J. Hernandez’s best-selling Database Design for Mere Mortals® has earned worldwide respect as the clearest, simplest way to learn relational database design. Now, he’s made this hands-on, software-independent tutorial even easier, while ensuring that his design methodology is still relevant to the latest databases, applications, and best practices. Step by step, Database Design for Mere Mortals ® , Third Edition, shows you how to design databases that are soundly structured, reliable, and flexible, even in modern web applications. Hernandez guides you through everything from database planning to defining tables, fields, keys, table relationships, business rules, and views. You’ll learn practical ways to improve data integrity, how to avoid common mistakes, and when to break the rules. Coverage includes Understanding database types, models, and design terminology Discovering what good database design can do for you—and why bad design can make your life miserable Setting objectives for your database, and transforming those objectives into real designs Analyzing a current database so you can identify ways to improve it Establishing table structures and relationships, assigning primary keys, setting field specifications, and setting up views Ensuring the appropriate level of data integrity for each application Identifying and establishing business rules Whatever relational database systems you use, Hernandez will help you design databases that are robust and trustworthy. Never designed a database before? Settling for inadequate generic designs? Running existing databases that need improvement? Start here.
TCP/IP Illustrated
Author: Kevin R. Fall, W. Richard Stevens
Publisher: Addison-Wesley Professional
ISBN: 0321336313
Pages: 1017
Year: 2011-11-01
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A major revision of the classic TCP/IP bestseller that has sold more than 162,000 units! * *W. Richard Stevens' legendary TCP/IP guide, now updated by top network protocol developer and instructor Kevin Fall. *Shows how each protocol actually operates, and explains why they work that way. *New coverage includes RPC, access control, authentication, privacy, NFS, SMB/CIFS, DHCP, NAT, firewalls, email, Web, web services, wireless, wireless security, and much more More than 162,000 networking professionals have relied on W. Richard Stevens' classic TCP/IP Illustrated, Volume 1 to gain the detailed understanding of TCP/IP they need to be effective. Now, the world's leading TCP/IP bestseller has been thoroughly updated to reflect a new generation of TCP/IPbased networking technologies. TCP/IP Illustrated, Volume 1, Second Edition doesn't just describe protocols: it enables readers to observe how these protocols operate under different conditions, using publicly available tools, and explains why key design decisions were made. The result: readers gain a deep understanding of how TCP/IP protocols function, and why they function that way. Now thoroughly updated by long-time networking expert Kevin Fall, this brand-new second edition's extensive new coverage includes: * *Remote procedure call. *Identity management (access control / authentication). *Network and transport layer security (authentication / privacy). *File access protocols, including NFS and SMB/CIFS. *Host initialization and DHCP. *NAT and firewalls. *E-mail. *Web and web services. *Wireless and wireless security. *New tools, including Ethereal, nmap and netcat
TCP/IP Sockets in C
Author: Michael J. Donahoo, Kenneth L. Calvert
Publisher: Morgan Kaufmann
ISBN: 0080923216
Pages: 216
Year: 2009-03-02
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TCP/IP Sockets in C: Practical Guide for Programmers, Second Edition is a quick and affordable way to gain the knowledge and skills needed to develop sophisticated and powerful web-based applications. The book's focused, tutorial-based approach enables the reader to master the tasks and techniques essential to virtually all client-server projects using sockets in C. This edition has been expanded to include new advancements such as support for IPv6 as well as detailed defensive programming strategies. If you program using Java, be sure to check out this book’s companion, TCP/IP Sockets in Java: Practical Guide for Programmers, 2nd Edition. Includes completely new and expanded sections that address the IPv6 network environment, defensive programming, and the select() system call, thereby allowing the reader to program in accordance with the most current standards for internetworking. Streamlined and concise tutelage in conjunction with line-by-line code commentary allows readers to quickly program web-based applications without having to wade through unrelated and discursive networking tenets.
TCP/IP Illustrated, Volume 1
Author: Kevin R. Fall, W. Richard Stevens
Publisher: Addison-Wesley
ISBN: 0132808188
Pages: 850
Year: 2011-11-08
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“For an engineer determined to refine and secure Internet operation or to explore alternative solutions to persistent problems, the insights provided by this book will be invaluable.” —Vint Cerf, Internet pioneer TCP/IP Illustrated, Volume 1, Second Edition, is a detailed and visual guide to today’s TCP/IP protocol suite. Fully updated for the newest innovations, it demonstrates each protocol in action through realistic examples from modern Linux, Windows, and Mac OS environments. There’s no better way to discover why TCP/IP works as it does, how it reacts to common conditions, and how to apply it in your own applications and networks. Building on the late W. Richard Stevens’ classic first edition, author Kevin R. Fall adds his cutting-edge experience as a leader in TCP/IP protocol research, updating the book to fully reflect the latest protocols and best practices. He first introduces TCP/IP’s core goals and architectural concepts, showing how they can robustly connect diverse networks and support multiple services running concurrently. Next, he carefully explains Internet addressing in both IPv4 and IPv6 networks. Then, he walks through TCP/IP’s structure and function from the bottom up: from link layer protocols–such as Ethernet and Wi-Fi–through network, transport, and application layers. Fall thoroughly introduces ARP, DHCP, NAT, firewalls, ICMPv4/ICMPv6, broadcasting, multicasting, UDP, DNS, and much more. He offers extensive coverage of reliable transport and TCP, including connection management, timeout, retransmission, interactive data flow, and congestion control. Finally, he introduces the basics of security and cryptography, and illuminates the crucial modern protocols for protecting security and privacy, including EAP, IPsec, TLS, DNSSEC, and DKIM. Whatever your TCP/IP experience, this book will help you gain a deeper, more intuitive understanding of the entire protocol suite so you can build better applications and run more reliable, efficient networks.
Foundations of Python Network Programming
Author: Brandon Rhodes, John Goerzen
Publisher: Apress
ISBN: 1430258551
Pages: 388
Year: 2014-10-20
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Foundations of Python Network Programming, Third Edition, covers all of the classic topics found in the second edition of this book, including network protocols, network data and errors, email, server architecture, and HTTP and web applications, plus updates for Python 3. Some of the new topics in this edition include: • Extensive coverage of the updated SSL support in Python 3 • How to write your own asynchronous I/O loop. • An overview of the "asyncio" framework that comes with Python 3.4. • How the Flask web framework connects URLs to your Python code. • How cross-site scripting and cross-site request forgery can be used to attack your web site, and how to protect against them. • How a full-stack web framework like Django can automate the round trip from your database to the screen and back. If you're a Python programmer who needs a deep understanding of how to use Python for network-related tasks and applications, this is the book for you. From web application developers, to systems integrators, to system administrators—this book has everything that you need to know.

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