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Three.js Cookbook
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1783981199
Pages: 300
Year: 2015-01-30
View: 1106
Read: 586
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Three.Js Cookbook
Author: Jos Dirksen
Publisher: Packt Pub Limited
ISBN: 1783981180
Pages: 300
Year: 2015-01-30
View: 1079
Read: 774
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Learning Three.js: The JavaScript 3D Library for WebGL
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1782166297
Pages: 402
Year: 2013-10-17
View: 1009
Read: 1090
“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.
Three.js Essentials
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1783980877
Pages: 198
Year: 2014-07-07
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Read: 730
This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you’ll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.
Data Visualization with D3.js Cookbook
Author: Nick Qi Zhu
Publisher: Packt Publishing Ltd
ISBN: 1782162178
Pages: 338
Year: 2013-10-24
View: 775
Read: 1307
Packed with practical recipes, this is a step-by-step guide to learning data visualization with D3 with the help of detailed illustrations and code samples.If you are a developer familiar with HTML, CSS, and JavaScript, and you wish to get the most out of D3, then this book is for you. This book can also serve as a desktop quick-reference guide for experienced data visualization developers.
JavaScript Cookbook
Author: Shelley Powers
Publisher: "O'Reilly Media, Inc."
ISBN: 1491902450
Pages: 634
Year: 2015-01-26
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Problem solving with JavaScript is a lot trickier now that its use has expanded considerably in size, scope, and complexity. This cookbook has your back, with recipes for common tasks across the JavaScript world, whether you’re working in the browser, the server, or a mobile environment. Each recipe includes reusable code and practical advice for tackling JavaScript objects, Node, Ajax, JSON, data persistence, graphical and media applications, complex frameworks, modular JavaScript, APIs, and many related technologies. Aimed at people who have some experience with JavaScript, the first part covers traditional uses of JavaScript, along with new ideas and improved functionality. The second part dives into the server, mobile development, and a plethora of leading-edge tools. You’ll save time—and learn more about JavaScript in the process. Topics include: Classic JavaScript: Arrays, functions, and the JavaScript Object Accessing the user interface Testing and accessibility Creating and using JavaScript libraries Client-server communication with Ajax Rich, interactive web effects JavaScript, All Blown Up: New ECMAScript standard objects Using Node on the server Modularizing and managing JavaScript Complex JavaScript frameworks Advanced client-server communications Visualizations and client-server graphics Mobile application development
Game Development with Three.js
Author: Isaac Sukin
Publisher: Packt Publishing Ltd
ISBN: 1782168540
Pages: 118
Year: 2013-10-24
View: 277
Read: 476
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Programming 3D Applications with HTML5 and WebGL
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Pages: 404
Year: 2014-02-13
View: 646
Read: 545
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Canvas Cookbook
Author: Bhushan Purushottam Joshi
Publisher: Packt Publishing Ltd
ISBN: 1783552506
Pages: 254
Year: 2016-04-29
View: 158
Read: 1075
Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas About This Book Develop simple to advanced recipes of your own, and ultimately produce a great application Discover a better way to use HTML5 Canvas, JavaScript, and CSS Put your creative instincts to use in your day-to-day interface developments Who This Book Is For The book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game. What You Will Learn Draw basic shapes such as lines, arcs, curves, and text using the coordinate system Learn about the animation cycle and use it to animate shapes Grasp the knowledge required to create particles and use them Give various effects to images and videos and also use them in animations Discover the use of event listeners to make recipes interactive and to handle events through event handlers Create good presentation graphics with graphs and charts Learn all about 3D development, from building 3D objects to animating them Convert your knowledge into a complete working game Understand the interoperability and deployment of recipes on different browsers and on different devices In Detail With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game. Style and approach All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity
Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1784391026
Pages: 422
Year: 2015-03-31
View: 589
Read: 514
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
The Web Game Developer's Cookbook
Author: Evan Burchard
Publisher: Addison-Wesley
ISBN: 0133358674
Pages: 368
Year: 2013-03-23
View: 219
Read: 870
Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!
Expert Data Visualization
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1786466627
Pages: 394
Year: 2017-04-24
View: 324
Read: 974
Breathe life into your data by learning how to use D3.js V4 to visualize information About This Book Create complex visualizations powered by D3.js and open data. Provides an extensive set of visualizations that explore all the functionality provided by D3.js V4. Shows how to set up an easy–to-use environment to create stunning visualizations. Who This Book Is For The typical target audience of this book is JavaScript developers, designers, and visual artists who have some basic JavaScript programming knowledge and who now want to master pro-level techniques to create interactive data visualizations using web standards which work on desktop as well as mobile devices. What You Will Learn Learn how D3.js works to declaratively define visualizations. Create charts from scratch by using SVG and the D3.js APIs See how to prepare data for easy visualization using D3.js. Visualize hierarchical data using chart types provided by D3.js Explore the different options provided by D3.js to visualize linked data such as graphs. Spice up your visualizations by adding interactivity and animations. Learn how to use D3.js to visualize and interact with Geo- and Gis-related information sources. Create visualization by streaming data over WebSockets In Detail Do you want to make sense of your data? Do you want to create interactive charts, data trees, info-graphics, geospatial charts, and maps efficiently? This book is your ideal choice to master interactive data visualization with D3.js V4. The book includes a number of extensive examples that to help you hone your skills with data visualization. Throughout nine chapters these examples will help you acquire a clear practical understanding of the various techniques, tools and functionality provided by D3.js. You will first setup your D3.JS development environment and learn the basic patterns needed to visualize your data. After that you will learn techniques to optimize different processes such as working with selections; animating data transitions; creating graps and charts, integrating external resources (static as well as streaming); visualizing information on maps; working with colors and scales; utilizing the different D3.js APIs; and much more. The book will also guide you through creating custom graphs and visualizations, and show you how to go from the raw data to beautiful visualizations. The extensive examples will include working with complex and realtime data streams, such as seismic data, geospatial data, scientific data, and more. Towards the end of the book, you will learn to add more functionality on top of D3.js by using it with other external libraries and integrating it with Ecmascript 6 and Typescript Style and approach This book will have a real–world, case-study approach, where you will be given data sets from different domains. These data sets will have different visualization goals; some might need 2D or 3D charts, some might need automated workflows, others might require interactive maps. While you fulfill these goals, you will learn different techniques and best practices, which will enable you to perform data visualization tasks on your own
D3. Js in Action
Author: Elijah Meeks
Publisher: Manning Publications
ISBN: 1617294489
Pages: 375
Year: 2017-12-07
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Summary D3.js in Action, Second Edition is completely revised and updated for D3 v4 and ES6. It's a practical tutorial for creating interactive graphics and data-driven applications using D3. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Visualizing complex data is hard. Visualizing complex data on the web is darn near impossible without D3.js. D3 is a JavaScript library that provides a simple but powerful data visualization API over HTML, CSS, and SVG. Start with a structure, dataset, or algorithm; mix in D3; and you can programmatically generate static, animated, or interactive images that scale to any screen or browser. It's easy, and after a little practice, you'll be blown away by how beautiful your results can be! About the Book D3.js in Action, Second Edition is a completely updated revision of Manning's bestselling guide to data visualization with D3. You'll explore dozens of real-world examples, including force and network diagrams, workflow illustrations, geospatial constructions, and more. Along the way, you'll pick up best practices for building interactive graphics, animations, and live data representations. You'll also step through a fully interactive application created with D3 and React. What's Inside Updated for D3 v4 and ES6 Reusable layouts and components Geospatial data visualizations Mixed-mode rendering About the Reader Suitable for web developers with HTML, CSS, and JavaScript skills. No specialized data science skills required. About the Author Elijah Meeks is a senior data visualization engineer at Netflix. Table of Contents PART 1 - D3.JS FUNDAMENTALS An introduction to D3.js Information visualization data flow Data-driven design and interaction Chart components Layouts PART 2 - COMPLEX DATA VISUALIZATION Hierarchical visualization Network visualization Geospatial information visualization PART 3 - ADVANCED TECHNIQUES Interactive applications with React and D3 Writing layouts and components Mixed mode rendering
Regular Expressions Cookbook
Author: Jan Goyvaerts, Steven Levithan
Publisher: "O'Reilly Media, Inc."
ISBN: 1449327486
Pages: 612
Year: 2012-08-13
View: 1169
Read: 514
Take the guesswork out of using regular expressions. With more than 140 practical recipes, this cookbook provides everything you need to solve a wide range of real-world problems. Novices will learn basic skills and tools, and programmers and experienced users will find a wealth of detail. Each recipe provides samples you can use right away. This revised edition covers the regular expression flavors used by C#, Java, JavaScript, Perl, PHP, Python, Ruby, and VB.NET. You’ll learn powerful new tricks, avoid flavor-specific gotchas, and save valuable time with this huge library of practical solutions. Learn regular expressions basics through a detailed tutorial Use code listings to implement regular expressions with your language of choice Understand how regular expressions differ from language to language Handle common user input with recipes for validation and formatting Find and manipulate words, special characters, and lines of text Detect integers, floating-point numbers, and other numerical formats Parse source code and process log files Use regular expressions in URLs, paths, and IP addresses Manipulate HTML, XML, and data exchange formats Discover little-known regular expression tricks and techniques
Learning D3.js Mapping
Author: Thomas Newton, Oscar Villarreal
Publisher: Packt Publishing Ltd
ISBN: 1783985615
Pages: 126
Year: 2014-12-29
View: 359
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If you are interested in creating maps for the web GIS data, this book is for you. Familiarity with D3.js will be helpful but is not necessary.

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