Sams Teach Yourself Java In 21 Days Covering Java 7 And Android Book PDF, EPUB Download & Read Online Free

Sams Teach Yourself Java in 21 Days
Author: Rogers Cadenhead
Publisher: Pearson Education
ISBN: 0672335743
Pages: 698
Year: 2012-08-17
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A new edition of a best-selling Java tutorial covers the latest developments in Java--with special emphasis on Android programming--as well as core Java programming topics for those familiar with the basics of programming but new to Java. Original.
Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)
Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0132841711
Pages: 432
Year: 2011-10-21
View: 244
Read: 1189
Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment
Sams Teach Yourself Java in 21 Days (Covering Java 7 and Android)
Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0132841657
Pages: 720
Year: 2012-08-16
View: 223
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Sams Teach Yourself Java in 21 Days Covering Java 7 and Android App Development Sams Teach Yourself Java in 21 Days continues to be one of the most popular, best-selling Java tutorials on the market. Written by an expert technical writer, it has been acclaimed for its clear and personable writing, for its extensive use of examples, and for its logical and complete organization. The sixth edition of Sams Teach Yourself Java in 21 Days adds coverage of Java 7 and places a special emphasis on Android programming, capitalizing on the fastest-growing area of Java programming. There will be a new chapter on Android development and additional material where appropriate throughout the book. This edition also includes new material on using NetBeans, the free integrated IDE for Java. No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming. Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most. ¿ Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions. Completely revised, updated, and expanded to cover the latest features of Java 7 Learn to develop standalone Java applications, Android apps, and Java Web Start applications Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming Discover how Swing can help you quickly develop programs with a graphical user interface Find out about JDBC 4.1 programming with the Java DB database and XML parsing with the open source XOM class library Covers new features of Java 7 such as improved try-catch exception handling, the new switch, and Nimbus look and feel
Java in 21 Days, Sams Teach Yourself (Covering Java 8)
Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0133755835
Pages: 720
Year: 2015-12-22
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In just 21 days you can acquire the knowledge and skills necessary to develop applications on your computer and apps that run on Android phones and tablets. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 8, this book teaches you about the Java language and how to use it to create applications for any computing environment and Android apps. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries. Using your new skills, you will be able to develop your own programs for tasks such as web services, database connectivity, XML processing, and mobile programming. No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming. Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most. Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions. Completely revised, updated, and expanded to cover the latest features of Java 8 Learn to develop Java applications and Android apps using NetBeans and Google’s new Android Studio -- two excellent (and free!) programming platforms Covers new features of Java 8 such as closures, the most eagerly anticipated language feature in years Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming Discover how Swing can help you quickly develop programs with a graphical user interface Find out about JDBC 4.2 programming with the Derby database and XML parsing with the open source XOM class library Learn how to use streams to write programs that communicate with the Internet, including socket programming, buffers, channels, and URL handling. Contents at a Glance WEEK 1: The Java Language DAY 1 Getting Started with Java DAY 2 The ABCs of Programming DAY 3 Working with Objects DAY 4 Lists, Logic, and Loops DAY 5 Creating Classesand Methods DAY 6 Packages, Interfaces, and Other Class Features DAY 7 Exceptions and Threads WEEK 2: The Java Class Library DAY 8 Data Structures DAY 9 Working with Swing DAY 10 Building a Swing Interface DAY 11 Arranging Components on a User Interface DAY 12 Responding to User Input DAY 13 Creating Java2D Graphics DAY 14 Developing Swing Applications WEEK 3: Java Programming DAY 15 Working with Input and Output DAY 16 Using Inner Classes and Closures DAY 17 Communicating Across the Internet DAY 18 Accessing Databases with JDBC 4.2 and Derby DAY 19 Reading and Writing RSS Feeds DAY 20 XML Web Services DAY 21 Writing Android Apps for Java APPENDIX A Using the NetBeans IDE APPENDIX B This Book’s Website APPENDIX C Fixing a Problem with the Android Studio Emulator APPENDIX D Using the Java Development Kit APPENDIX E Programming with the Java Development Kit
Sams Teach Yourself Java in 24 Hours
Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0672335751
Pages: 419
Year: 2011-10-21
View: 666
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Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.
Java in 24 Hours, Sams Teach Yourself (Covering Java 9)
Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0134663632
Pages: 448
Year: 2017-09-08
View: 1111
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Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… • Set up your Java programming environment • Write your first working program in just minutes • Control program decisions and behavior • Store and work with information • Build straightforward user interfaces • Create interactive web programs • Use threading to build more responsive programs • Read and write files and XML data • Master best practices for object-oriented programming • Use Java 9’s new HTTP client • Use Java to create an Android app • Expand your skills with closures • Create Minecraft mods with Java Contents at a Glance Part I Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work Part II Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops Part III Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object is Like 12 Making the Most of Existing Objects Part IV Moving into Advanced Topics 13 Storing Objects in Data Structures 14 Handling Errors in a Program 15 Creating a Threaded Program 16 Using Inner Classes and Closures Part V Programming a Graphical User Interface 17 Building a Simple User Interface in Swing 18 Laying Out a User Interface 19 Responding to User Input Part VI Writing Internet Applications 20 Reading and Writing Files 21 Using Java 9's New HTTP Client 22 Creating Java2D Graphics 23 Creating Minecraft Mods with Java 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here Java Resources C This Book's Web Site D Fixing a Problem with the Android Studio Emulator
Sams Teach Yourself C++ in One Hour a Day
Author: Siddhartha Rao
Publisher: Sams Publishing
ISBN: 0132786508
Pages: 768
Year: 2012-05-14
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Learn C++ in Just One Hour a Day Completely updated for the C++11 standard, Sams Teach Yourself C++ in One Hour a Day presents the language from a practical point of view, helping you learn how to use C++11 to create faster, simpler, and more efficient C++ applications. Master the fundamentals of C++ and object-oriented programming Understand how C++11 features help you write compact and efficient code using concepts such as lambda expressions, move constructors, and assignment operators Learn the Standard Template Library, including containers and algorithms used in most real-world C++ applications Test your knowledge and expertise using exercises at the end of every lesson Learn on your own time, at your own pace: No previous programming experience required Learn C++11, object-oriented programming, and analysis Write fast and powerful C++ programs, compile the source code with a gcc compiler, and create executable files Use the Standard Template Library’s (STL) algorithms and containers to write feature-rich yet stable C++ applications Develop sophisticated programming techniques using lambda expressions, smart pointers, and move constructors Learn to expand your program’s power with inheritance and polymorphism Master the features of C++ by learning from programming experts Learn C++11 features that allow you to program compact and high-performance C++ applications TABLE OF CONTENTS PART I: THE BASICS LESSON 1: Getting Started with C++11 LESSON 2: The Anatomy of a C++ Program LESSON 3: Using Variables, Declaring Constants LESSON 4: Managing Arrays and Strings LESSON 5: Working with Expressions, Statements, and Operators LESSON 6: Controlling Program Flow LESSON 7: Organizing Code with Functions LESSON 8: Pointers and References Explained PART II: FUNDAMENTALS OF OBJECT-ORIENTED C++ PROGRAMMING LESSON 9: Classes and Objects LESSON 10: Implementing Inheritance LESSON 11: Polymorphism LESSON 12: Operator Types and Operator Overloading LESSON 13: Casting Operators LESSON 14: An Introduction to Macros and Templates PART III: LEARNING THE STANDARD TEMPLATE LIBRARY (STL) LESSON 15: An Introduction to the Standard Template Library LESSON 16: The STL String Class LESSON 17: STL Dynamic Array Classes LESSON 18: STL list and forward_list LESSON 19: STL Set Classes LESSON 20: STL Map Classes PART IV: MORE STL LESSON 21: Understanding Function Objects LESSON 22: C++11 Lambda Expressions LESSON 23: STL Algorithms LESSON 24: Adaptive Containers: Stack and Queue LESSON 25: Working with Bit Flags Using STL PART V: ADVANCED C++ CONCEPTS LESSON 26: Understanding Smart Pointers LESSON 27: Using Streams for Input and Output LESSON 28: Exception Handling LESSON 29: Going Forward APPENDIXES A: Working with Numbers: Binary and Hexadecimal B: C++ Keywords C: Operator Precedence D: Answers E: ASCII Codes
Teach Yourself Java
Author: Joseph O'Neil
Publisher: McGraw-Hill Education
ISBN: 0078825709
Pages: 707
Year: 1998-10-01
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A beginner's guide to Java combines a hands-on approach that allows users to master the language one skill at a time, offering clear explanations, numerous examples, sample exercises, and review and mastery skill checks to allow readers to learn at their own pace. Original. (Beginner).
Teach Yourself Java 1.1 in 21 Days
Author: Laura Lemay, Charles L. Perkins
Publisher: Sams
ISBN: 1575211424
Pages: 775
Year: 1997
View: 1289
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Introduces the Java programming language, shows how to work with graphics, fonts, color, animation, and sound, and discusses multithreading, Java streams, native methods, and emerging technologies
Sams Teach Yourself Android Application Development in 24 Hours
Author: Lauren Darcey, Shane Conder
Publisher: Sams Publishing
ISBN: 0672335697
Pages: 485
Year: 2012
View: 245
Read: 363
Offers software developers step-by-step instructions on how to create and distribute their first marketable, professional Android application.
Sams Teach Yourself Java 2 In 21 Days
Author: Rogers Cadenhead
Publisher:
ISBN: 8129706121
Pages:
Year: 19??
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Teach yourself Java 1.1 programming in 24 hours
Author: Rogers Cadenhead
Publisher:
ISBN: 1575213370
Pages: 384
Year: 1997
View: 442
Read: 775

Sams Teach Yourself C++ in 24 Hours
Author: Jesse Liberty, Rogers Cadenhead
Publisher: Pearson Education
ISBN: 0672331829
Pages: 528
Year: 2011-04-11
View: 881
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Starter Kit Includes C++ compiler and IDE for Windows, Mac & Linux In just 24 lessons of one hour or less, you can learn the basics of programming with C++–one of the most popular and powerful programming languages ever created. Using a straightforward, step-by-step approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s coming in C++0x, the next version of C++. Each lesson builds on what you’ve already learned, giving you a solid understanding of the basics of C++ programming concepts and techniques. Step-by-step instructions carefully walk you through the most common C++ programming tasks Quizzes and Exercises at the end of each chapter help you test yourself to make sure you’re ready to go on Starter Kit software provides everything you need to create and compile C++ programs on any platform–Windows, Mac or Linux Learn how to… Install and use a C++ compiler for Windows, Mac OS X or Linux Build object-oriented programs in C++ Master core C++ concepts such as functions, classes, arrays, and pointers Add rich functionality with linked lists and templates Debug your programs for flawless code Learn exception and error-handling techniques Discover what’s new in C++0x, the next version of C++ Jesse Liberty is the author of numerous books on software development, including best selling titles on C++ and .NET. He is the president of Liberty Associates, Inc. where he provides custom programming, consulting, and training. Rogers Cadenhead is a web application developer who has written many books on Internet-related topics, including Teach Yourself Java in 24 Hours. He maintains this book’s official website at http://cplusplus.cadenhead.org. CD-ROM Includes C++ compiler Visual development environment for Windows, Mac and Linux Source code for the book’s examples Register your book at informit.com/register for convenient access to updates and corrections as they become available.
Learn Java for Android Development
Author: Jeff Friesen
Publisher: Apress
ISBN: 1430264551
Pages: 1200
Year: 2014-03-05
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Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book’s 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey.
Java Performance
Author: Charlie Hunt, Binu John
Publisher: Prentice Hall
ISBN: 0137142528
Pages: 693
Year: 2012
View: 588
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The ONLY complete, up-to-date guide to all aspects of Java performance • •The first one-stop guide to identifying, isolating, and fixing Java performance issues on multicore and multiprocessor processor platforms - from two of Sun's leading Java performance experts. •Includes crucial new insights into microbenchmarking found nowhere else. •Contains up-to-the-minute coverage of Java optimization, including migration of older applications. Given Java's ubiquity and indispensability, Java software performance is of crucial importance to millions of developers worldwide. The emergence of multi-core systems and the evolution of the Java platform give developers many new opportunities to optimize performance. Now, three of Sun's leading Java performance experts have written the first start-to-finish guide to optimizing Java performance in today's multi-core systems. Java Performance gives developers, designers, and architects all the information they need to leverage Java's performance and scalability abilities on any modern multicore or multiprocessor system. This book's end-to-end coverage addresses all these topics: monitoring and profiling; the effective use of garbage collection and other language features; adaptive and platform-specific tuning; techniques for maximizing scalability; and much more. The authors' extensive benchmarking coverage includes an indispensable introduction to effective microbenchmarks - including guidance on avoiding the common microbenchmarking mistakes that mislead developers into writing badlyperforming software. The book also contains a complete section on Java performance enhancement, including opportunities and challenges associated with migrating software from Java 1.4.2 and Java 5 - issues that more and more Java developers are now facing.

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