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Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593276036
Pages: 560
Year: 2015-11-20
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Learn Python—Fast! Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: *Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal *Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses *Work with data to generate interactive visualizations *Create and customize Web apps and deploy them safely online *Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3
Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593277393
Pages: 560
Year: 2015-11-01
View: 600
Read: 182
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3
Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593279280
Pages:
Year: 2018-10-16
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Python Crash Course, 2nd Edition is a straightforward introduction to the core of Python programming. Author Eric Matthes dispenses with the sort of tedious, unnecessary information that can get in the way of learning how to program, choosing instead to provide a foundation in general programming concepts, Python fundamentals, and problem solving. Three real world projects in the second part of the book allow readers to apply their knowledge in useful ways.
Python Playground
Author: Mahesh Venkitachalam
Publisher: No Starch Press
ISBN: 1593277334
Pages: 352
Year: 2015-10-01
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Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.
Learn Python 3 the Hard Way
Author: Zed A. Shaw
Publisher: Addison-Wesley Professional
ISBN: 0134693906
Pages: 320
Year: 2017-06-26
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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3
Python
Author: Timothy C. Needham
Publisher: Independently Published
ISBN: 1549776673
Pages: 135
Year: 2017-09-21
View: 238
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Become a Python Programming Expert With Ease! Python is a simple yet powerful programming language that can enable you to start thinking like a programmer right from the beginning. It is very readable and the stress many beginners face about memorizing arcane syntax typically presented by other programming languages will not affect you at all. Conversely, you will be able to concentrate on learning concepts and paradigms of programming. This book shall introduce you to an easy way to learn Python in just 7 days and in this time, be able to complete your own projects! By reading the book and implementing what you learn herein, you will realize just why major institutions like NASA, Google, Mozilla, Yahoo, Dropbox, IBM, Facebook and many others prefer to use python in their core products, services and business processes. Let's begin. Here what you'll learn after downloading this Python for Beginners book: ✓Introduction ✓Chapter 1: Python: A Comprehensive Background ✓Chapter 2: How to Download and Install Python✓Chapter 3: Python Glossary ✓Chapter 4: Interacting with Python ✓Chapter 5: Using Turtle for a Simple Drawing ✓Chapter 6: Variables ✓Chapter 7: Loops✓Chapter 8: Native Python Datatypes✓Chapter 9: Python Dictionaries ✓Chapter 10: Boolean Logic and Conditional Statements ✓Chapter 11: Constructing 'While' Loops In Python Chapter 12: Constructing 'For Loops' In Python Programming ✓Chapter 13: Constructing Classes and Defining Objects This Book Is Perfect For: ✓- Total beginners with zero programming experience ✓- Returning professionals who haven't written code in years✓- Seasoned professionals looking for a fast, simple, crash course in Python Download your copy today!
Python Programming for Beginners
Author: Adam Vardy
Publisher: CreateSpace
ISBN: 1518619282
Pages: 106
Year: 2015-10-19
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Python Programming For Beginners! The Ultimate Beginners Crash Course To Learn Python Programming Quickly And Easily Are You Ready To Learn How To Write Clean, Efficient Python Code? If So You've Come To The Right Place - Regardless Of How Little Experience You May Have! Learning to program is a fantastic still, and if you're a newbie you've ended up in the right place! Python is a fantastic first or second programming language to learn (and master with the help of this book!). There's a ton of other technical guides out there that aren't clear and concise, and in my opinion use far too much jargon. My job is to teach you in simple, easy to follow terms how to get started and excel at Python programming. You'll find my personal notes and tips peppered throughout the book, making it personal and easy to learn. Here's A Preview Of What Python Programming For Beginners Contains... An Introduction to Python Learning The Basics of Python Python Functions Explained Python Modules Strings and Lists - Exactly What You Need To Know Operators Using Python to Perform Complex Tasks Basic Input and Output Functions Handling and Manipulating Files Directories in Python Exception Handling and Assertions And Much, Much More! Order Your Copy Now And Let's Get Programming!"
Learning Python
Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 1449355692
Pages: 1648
Year: 2013-06-12
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Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing
Make Your Own Python Text Adventure
Author: Phillip Johnson
Publisher: Apress
ISBN: 1484232313
Pages: 149
Year: 2017-11-23
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Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.
Python Without Fear
Author: Brian Overland
Publisher: Addison-Wesley Professional
ISBN: 0134688279
Pages: 464
Year: 2017-09-27
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Praise for this book, Python Without Fear “This is really a great book. I wish I’d had it when I was learning Python.” –John M. Wargo, author of Apache Cordova 4 Programming Praise for the previous book in the series, C++ Without Fear “I’m in love with your C++ Without Fear book. It keeps me awake for hours during the night. Thanks to you, I got most of the idea in just a few hours.” –Laura Viral, graduate physics student at CERN and Istanbul, Turkey “It’s hard to tell where I began and ended with your book. I felt like I woke up and literally knew how to write C++ code. I can’t overstate the confidence you gave me.” – Danny Grady, senior programmer/analyst at a Fortune 500 Company Whether you’re new to programming or moving from another language, Python Without Fear will quickly make you productive! Brian Overland’s unique approach to Python includes: Taking you by the hand while teaching topics from the very basics to intermediate and advanced features of Python Teaching by examples that are explained line by line Heavy emphasis on examples that are fun and useful, including games, graphics, database applications, file storage, puzzles, and more! How to think “Pythonically” and avoid common “gotchas” Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.
Introduction to Computation and Programming Using Python
Author: John V. Guttag
Publisher: MIT Press
ISBN: 0262529629
Pages: 472
Year: 2016-08-12
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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.
Automate the Boring Stuff with Python
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593276850
Pages: 504
Year: 2015-04-14
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If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.
Python
Author: Ryan Hutt
Publisher:
ISBN: 1502741008
Pages: 80
Year: 2014-12-02
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Pyhton Programming LanguageAre You Ready to Know All About Python? * * *LIMITED TIME OFFER! 25% OFF! (Regular Price $11,49) * * * Read on your PC, Mac, smart phone, tablet or Kindle device. Learning a programming language is not an easy work. It requires time, money and desire. You must search an academy or a teacher, achieve coordination with them, or worse, adapt your own time to their class times. You also have to pay the high fees, month to month, and what is even more annoying is this: you will probably have to go to a special place in order to practice the new programming language! I made this crash course for a reason... I made this course to give YOU a solution. This crash course about Python programming is not only going to teach you the basics of Python in a didactic way, furthermore, you will learn Python language WHEN you want, and more important, WHERE you want (It could even be at your home!). I made this crash course to show you HOW you can learn Python FASTER than you ever thought possible. I will teach YOU step by step the Python Language extremely quickly. I will TAKE you through a step by step guide where you simply can't get lost! This course-book will allow you to practice, learn and deepen your knowledge of Python as a new programming language in an entertaining, interactive, autonomous and flexible course. Stop procrastinating and start NOW! Learning the Python Language is something that is a really worth investing time. The Python Language course is now available in Amazon and it is just for $2,99. This is a no-brainer! Crash it! Here Is A Preview Of What You'll Learn When You Download You Copy Today: What is Python? How to Install Python Programming? Variables and Types Lists Basic Operators String Formatting Conditions Loops Functions Classes and Objects Generators Regular Expressions Comprehension lists Functions of multiple arguments Exception Handling Sets Serialization Partial functions Code introspection Much, much more! Download your copy today!To order your copy, click the BUY button and download it right now! (c) 2014 All Rights Reserved Python: Learn Python! - The Ultimate Crash Course to Learning the Basics of the Python Programming Language In No TimeRemember: Investing in yourself is the most important thing to do! ------- Tags: Python, Python course, Python book, Python programming language, Python book-course
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Pages: 376
Year: 2017-01-10
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Python Programming
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Pages: 517
Year: 2004
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This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.