Programacion De Videojuegos Con Sdl Para Linux Windows Y Macos X Book PDF, EPUB Download & Read Online Free

The Blender Gamekit
Author: Carsten Wartmann
Publisher: No Starch Press
ISBN: 1593272057
Pages: 317
Year: 2009
View: 556
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Explains how to create interactive, three-dimensional animation and games with Blender, discussing topics including the Blender interface, character animation, and Python.
Hacking VoIP
Author: Himanshu Dwivedi
Publisher: No Starch Press
ISBN: 1593271638
Pages: 232
Year: 2009
View: 363
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Voice over Internet Protocol (VoIP) networks, the technology used to place phone calls through the Internet, suffer from the same security holes as standard IP networks. This book reviews the many possible VoIP attacks, and discusses the best defenses against them.
Programming Computer Vision with Python
Author: Jan Erik Solem
Publisher: "O'Reilly Media, Inc."
ISBN: 1449341934
Pages: 264
Year: 2012-06-19
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If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills. Learn techniques used in robot navigation, medical image analysis, and other computer vision applications Work with image mappings and transforms, such as texture warping and panorama creation Compute 3D reconstructions from several images of the same scene Organize images based on similarity or content, using clustering methods Build efficient image retrieval techniques to search for images based on visual content Use algorithms to classify image content and recognize objects Access the popular OpenCV library through a Python interface
Free Software, Free Society
Author: Richard Stallman
ISBN: 1882114981
Pages: 220
Year: 2002
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Essay Collection covering the point where software, law and social justice meet.
Programming Linux Games
Author: Loki Software, Inc, John R. Hall
Publisher: No Starch Press
ISBN: 1886411492
Pages: 415
Year: 2001
View: 691
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Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
SDL Game Development
Author: Shaun Mitchell
Publisher: Packt Publishing Ltd
ISBN: 1849696837
Pages: 256
Year: 2013-01-01
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Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.
Focus on SDL
Author: Ernest Pazera
Publisher: Cengage Learning Ptr
ISBN: 1592000304
Pages: 325
Year: 2002-10
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Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.
The British Way in Counter-Insurgency, 1945-1967
Author: David French
Publisher: Oxford University Press
ISBN: 0199587965
Pages: 283
Year: 2011-09-29
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In this seminal reassessment of the historical foundation of British counter doctrine and practice, David French challenges our understanding that in the two decades after 1945 the British discovered a kinder and gentler way of waging war amongst the people.
Hacking Secret Ciphers with Python
Author: Al Sweigart
Publisher: Createspace Independent Pub
ISBN: 1482614375
Pages: 416
Year: 2013-04-01
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Hacking Secret Ciphers with Python not only teaches you how to write in secret ciphers with paper and pencil. This book teaches you how to write your own cipher programs and also the hacking programs that can break the encrypted messages from these ciphers. Unfortunately, the programs in this book won't get the reader in trouble with the law (or rather, fortunately) but it is a guide on the basics of both cryptography and the Python programming language. Instead of presenting a dull laundry list of concepts, this book provides the source code to several fun programming projects for adults and young adults.
The Misunderstood Child, Fourth Edition
Author: Larry B. Silver, M.D.
Publisher: Harmony
ISBN: 0307557995
Pages: 448
Year: 2010-02-10
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The fully revised and updated must-have resource to help you become a supportive and assertive advocate for your child In print for more than twenty years, The Misunderstood Child has become the go-to reference guide for families of children with learning disorders. This newly revised edition provides the latest research and new and updated content, including: • How to identify and address specific disabilities, from dyslexia to sensory integration disorder • New information on the genetics of learning disorders • Expanded sections on attention-deficit/hyperactivity disorder (ADHD) • The most recent neurological discoveries about how the brain functions in children with learning disabilities • Insights about other neurological disorders common among individuals with learning disabilities, such as anxiety disorders, obsessive-compulsive behaviors, anger-control problems, depression, and tic disorders • Resources, Web sites, and organizations that can aid the treatment process and offer support for both parent and child From the Trade Paperback edition.
IOS Hacker's Handbook
Author: Charlie Miller, Dion Blazakis, Dino Dai Zovi, Stefan Esser, Vincenzo Iozzo, Ralf-Philip Weinmann
Publisher: John Wiley & Sons
ISBN: 1118204123
Pages: 408
Year: 2012-05-08
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Describes the security architecture of iOS and offers information on such topics as encryption, jailbreaks, code signing, sandboxing, iPhone fuzzing, and ROP payloads, along with ways to defend iOS devices.
The Mac Hacker's Handbook
Author: Charlie Miller, Dino Dai Zovi
Publisher: John Wiley & Sons
ISBN: 1118080335
Pages: 384
Year: 2011-03-21
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As more and more vulnerabilities are found in the Mac OS X (Leopard) operating system, security researchers are realizing the importance of developing proof-of-concept exploits for those vulnerabilities. This unique tome is the first book to uncover the flaws in the Mac OS X operating system—and how to deal with them. Written by two white hat hackers, this book is aimed at making vital information known so that you can find ways to secure your Mac OS X systems, and examines the sorts of attacks that are prevented by Leopard’s security defenses, what attacks aren’t, and how to best handle those weaknesses.
A Practical Guide to Localization
Author: Bert Esselink
Publisher: John Benjamins Publishing
ISBN: 1588110060
Pages: 488
Year: 2000
View: 157
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Translation technology has evolved quickly with a large number of translation tools available. In this revised addition, much content has been added about translating and engineering HTML and XML documents, multilingual web sites, and HTML-based online help systems. Other major changes include the addition of chapters on internationalizatoi, software quailty assurance, descktop publishing and localization supprort. There is a focus on translators who want to learn about localization ad translation technology.
Beginning OpenGL Game Programming
Author: Jason Darby
Publisher: Cengage Learning
ISBN: 1598637231
Pages: 320
Year: 2014-05-14
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Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programmi
OpenGL Programming Guide
Author: Dave Shreiner
Publisher: Addison-Wesley Professional
ISBN: 0321552628
Pages: 885
Year: 2010
View: 327
Read: 175
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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