Programacion De Videojuegos Con Sdl Para Linux Windows Y Macos X Book PDF, EPUB Download & Read Online Free

The Blender Gamekit
Author: Carsten Wartmann
Publisher: No Starch Press
ISBN: 1593272057
Pages: 317
Year: 2009
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Explains how to create interactive, three-dimensional animation and games with Blender, discussing topics including the Blender interface, character animation, and Python.
Programming Linux Games
Author: Loki Software, Inc, John R. Hall
Publisher: No Starch Press
ISBN: 1886411492
Pages: 415
Year: 2001
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Read: 748
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Effective awk Programming
Author: Arnold Robbins
Publisher: "O'Reilly Media, Inc."
ISBN: 1491904968
Pages: 560
Year: 2015-03-03
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When processing text files, the awk language is ideal for handling data extraction, reporting, and data-reformatting jobs. This practical guide serves as both a reference and tutorial for POSIX-standard awk and for the GNU implementation, called gawk. This book is useful for novices and awk experts alike. In this thoroughly revised edition, author and gawk lead developer Arnold Robbins describes the awk language and gawk program in detail, shows you how to use awk and gawk for problem solving, and then dives into specific features of gawk. System administrators, programmers, webmasters, and other power users will find everything they need to know about awk and gawk. You will learn how to: Format text and use regular expressions in awk and gawk Process data using awk's operators and built-in functions Manage data relationships using associative arrays Define your own functions "Think in awk" with two full chapters of sample functions and programs Take advantage of gawk's many advanced features Debug awk programs with the gawk built-in debugger Extend gawk by writing new functions in C or C++ This book is published under the terms of the GNU Free Documentation License. You have the freedom to copy and modify this GNU manual. Royalties from the sales of this book go to the Free Software Foundation and to the author.
Hacking VoIP
Author: Himanshu Dwivedi
Publisher: No Starch Press
ISBN: 1593271638
Pages: 232
Year: 2009
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Voice over Internet Protocol (VoIP) networks, the technology used to place phone calls through the Internet, suffer from the same security holes as standard IP networks. This book reviews the many possible VoIP attacks, and discusses the best defenses against them.
Free Software, Free Society
Author: Richard Stallman
ISBN: 1882114981
Pages: 220
Year: 2002
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Essay Collection covering the point where software, law and social justice meet.
Focus on SDL
Author: Ernest Pazera
Publisher: Cengage Learning Ptr
ISBN: 1592000304
Pages: 325
Year: 2002-10
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Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.
Black Hat Python
Author: Justin Seitz
Publisher: No Starch Press
ISBN: 1593275900
Pages: 192
Year: 2014-12-14
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In Black Hat Python, the latest from Justin Seitz (author of the best-selling Gray Hat Python), you’ll explore the darker side of Python’s capabilities—writing network sniffers, manipulating packets, infecting virtual machines, creating stealthy trojans, and more. You’ll learn how to: Create a trojan command-and-control using GitHubDetect sandboxing and automate com­mon malware tasks, like keylogging and screenshottingEscalate Windows privileges with creative process controlUse offensive memory forensics tricks to retrieve password hashes and inject shellcode into a virtual machineExtend the popular Burp Suite web-hacking toolAbuse Windows COM automation to perform a man-in-the-browser attackExfiltrate data from a network most sneakily Insider techniques and creative challenges throughout show you how to extend the hacks and how to write your own exploits. When it comes to offensive security, your ability to create powerful tools on the fly is indispensable. Learn how in Black Hat Python.
Covenant and Conversation
Author: Jonathan Sacks
Publisher: The Toby Press/KorenPub
ISBN: 1592640206
Pages: 356
Year: 2009
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A Weekly Reading of the Jewish Bible.
Investigación Aplicada de Las Universidades Politécnicas
Author: Eulogio Monreal Ávila, Marco Antonio Paz Ramos, Marving O. Aguilar Justo, Carlos Alejandro de Luna Ortega, José Antonio Saldívar Cervantes, Rodolfo Rafael Medina Ramírez
ISBN: 1640089047
Pages: 358
Year: 2017-05-23
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Antología de trabajos de investigación realizados por docentes del subsistema de universidades politécnicas de México, organizada en tres áreas: Ciencias biológicas y Ciencias de la salud; Ingeniería y; Ciencias Económico-Administrativas.
Game Graphic Programming
Author: Allen Sherrod
Publisher: Cengage Learning
ISBN: 1584506156
Pages: 672
Year: 2008-01-01
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Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and
Computer Science CS1
Author: Donald Alan Retzlaff, Philip Hamilton Sweany
ISBN: 075759557X
Pages: 252
Year: 2011
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Game Physics Engine Development
Author: Ian Millington
Publisher: CRC Press
ISBN: 0123819776
Pages: 524
Year: 2010-07-23
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Microsoft XNA Game Studio 4.0
Author: Rob Miles
Publisher: Pearson Education
ISBN: 0735660255
Pages: 464
Year: 2011-01-15
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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals—and increase the challenge with each chapter Write code to create and control game behavior Build your game’s display—from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games—and invent totally new ones
Systems Analysis and Design, Global Edition
Author: Kenneth Kendall, Julie Kendall
Publisher: Pearson Higher Ed
ISBN: 0273788515
Pages: 552
Year: 2013-11-06
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For undergraduate systems analysis and design courses. This Global Edition has been edited to include enhancements making it more relevant to students outside the United States Kendall and Kendall’s Systems Analysis and Design, 9e, is a human-centered book that concisely presents the latest systems development methods, tools, and techniques to students in an engaging and easy-to-understand manner.
iOS Hacker's Handbook
Author: Charlie Miller, Dion Blazakis, Dino DaiZovi, Stefan Esser, Vincenzo Iozzo, Ralf-Philip Weinmann
Publisher: John Wiley & Sons
ISBN: 1118240758
Pages: 408
Year: 2012-04-30
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Discover all the security risks and exploits that can threaten iOS-based mobile devices iOS is Apple's mobile operating system for the iPhone and iPad. With the introduction of iOS5, many security issues have come to light. This book explains and discusses them all. The award-winning author team, experts in Mac and iOS security, examines the vulnerabilities and the internals of iOS to show how attacks can be mitigated. The book explains how the operating system works, its overall security architecture, and the security risks associated with it, as well as exploits, rootkits, and other payloads developed for it. Covers iOS security architecture, vulnerability hunting, exploit writing, and how iOS jailbreaks work Explores iOS enterprise and encryption, code signing and memory protection, sandboxing, iPhone fuzzing, exploitation, ROP payloads, and baseband attacks Also examines kernel debugging and exploitation Companion website includes source code and tools to facilitate your efforts iOS Hacker's Handbook arms you with the tools needed to identify, understand, and foil iOS attacks.