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Professional WebGL Programming
Author: Andreas Anyuru
Publisher: John Wiley & Sons
ISBN: 1119940591
Pages: 320
Year: 2012-04-19
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Everything you need to know about developinghardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, inboth games, applications, and on regular websites, WebGL gives webdevelopers the capability to produce eye-popping graphics. Thisbook teaches you how to use WebGL to create stunning cross-platformapps. The book features several detailed examples that show you howto develop 3D graphics with WebGL, including explanations of codesnippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGLdevelopment from coverage that: •Provides a comprehensive overview of WebGL and shows howit relates to other graphics-related technologies •Addresses important topics such as the WebGL graphicspipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shadersfor WebGL •Includes a lot of useful guidelines, tips, and tricks forWebGL performance optimizations Professional WebGL Programming is the first book on themarket to delve into this fascinating topic and it puts you on yourway to mastering the possibilities that exist with WebGL.
WebGL Programming Guide
Author: Kouichi Matsuda, Rodger Lea
Publisher: Addison-Wesley
ISBN: 0133364925
Pages: 552
Year: 2013-07-04
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Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Programming 3D Applications with HTML5 and WebGL
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Pages: 404
Year: 2014-02-13
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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Learning HTML5 Game Programming
Author: James Lamar Williams
Publisher: Addison-Wesley Professional
ISBN: 0321767365
Pages: 234
Year: 2012
View: 1114
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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Interactive Computer Graphics
Author: Edward Angel, Dave Shreiner
Publisher: Addison-Wesley
ISBN: 0133574849
Pages: 702
Year: 2014
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Interactive Computer Graphics with WebGL, Seventh Edition, is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the latest version of WebGL. ¿ Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL.Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. ¿¿ Teaching and Learning Experience This program will provide a better teaching and learning experience–for you and your students. It will help: Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.
WebGL: Up and Running
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 144932357X
Pages: 211
Year: 2012-08-15
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Presents an introduction to WebGL development and production concepts to create full 3D applications.
OpenGL Insights
Author: Patrick Cozzi, Christophe Riccio
Publisher: CRC Press
ISBN: 1439893764
Pages: 712
Year: 2012-07-23
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Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Learning Three.js: The JavaScript 3D Library for WebGL
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1782166297
Pages: 402
Year: 2013-10-17
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“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.
WebGL Insights
Author: Patrick Cozzi
Publisher: CRC Press
ISBN: 1498716083
Pages: 416
Year: 2015-08-06
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Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions—creating a growing demand for skilled WebGL developers. WebGL Insights shares experience-backed lessons learned by the WebGL community. It presents proven techniques that will be helpful to both intermediate and advanced WebGL developers. By focusing on current and emerging techniques, the book demonstrates the breadth and depth of WebGL. Readers will gain practical skills to solve problems related to performance, engine design, shader pipelines, rendering, mobile devices, testing, and more. Throughout the book, experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators share their unique expertise based on their real-world experiences. This includes hardware vendors sharing performance and robustness advice for mobile, browser developers providing deep insight into WebGL implementations and testing, and WebGL-engine developers presenting design and performance techniques for many of the most popular WebGL engines. The companion WebGL Insights website contains helpful tips, sample content, code, and other resources. It is also the place to find announcements about future volumes: http://www.webglinsights.com/
Beginning WebGL for HTML5
Author: Brian Danchilla
Publisher: Apress
ISBN: 1430239964
Pages: 356
Year: 2012-08-29
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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance What you’ll learn A scene setup and rendering refresher Advanced GLSL usages Rendering realistic scenes with lighting, blending, reflections, shadows and more The current state of WebGL mobile support Performance optimizations Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents Setting The Scene Shaders 101 Textures and Lighting Increasing Realism Physics Fractals, Height Maps, and Particle Systems Three.js Framework Productivity Tools Debugging and Performance Effects, Tips and Tricks Afterword: The Future of WebGL Appendix A: Essential HTML5 and JavaScript Appendix B: Graphics Refresher Appendix C: WebGL Spec. Odds and Ends Appendix D: Additional Resources
WebGL Gems
Author: Greg Sidelnikov
Publisher:
ISBN: 152139959X
Pages: 397
Year: 2017-06
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WebGL Gems is a 3D graphics programming book for game developers who wish to learn how to make games in web browsers. Each of 32 "gems" contains detailed walkthrough with complete source code.Table of ContentsGem 1 - JavaScript Canvas Initializing 2D Context Ensuring Graphics Assets Are Fully Downloaded Loading Multiple Types Of Resources Simultaneously Initializing 3D ContextGem 2 - Initializing WebGLGem 3 - Simplified WebGL Pipeline In WebGL Browser Takes Care of Double Buffering Drawing Basic Primitives And Then There Were Attributes What Exactly Is Varying? From OpenGL to WebGLGem 4 - Clearing the Screen For JavaScript PuristsGem 5 - Matrix Principles Introduction to Matrices Common 3D Matrices Model View Projection Matrix Gradual Discovery Birth of the Matrix Matrix Multiplication Multiplication Order Who Is Moving? Who Is Staying? Shadow Casting Basic Representation Translation and Rotation Starfield Demo Simple Particle Engine The Star Class Clipping Planes Starfield Demo Results Matrix Structure Sequential Order Homogeneous Coordinates Row-Major and Column-Major Matrix Notations Default Camera Position Efficient Cross-Matrix Calculations Common Cross-Matrix Operations Multiplication Tangent Metamorphosis Into Camera's View Matrix Other Common Matrix Operations Local and World Coordinate System Rotation Matrix Rotation Around Z-axis Rotation Around X-axis Rotation Around Y-axis Translation Matrix Scale Matrix Using a 3D Matrix JavaScript Library Matrix Libraries And Where To Get One Matrix Library Examples Conclusion Gem 6 - Simple Shader Example Simple Fragment Shader Shaders In a String Initializing Shader Program Multiple Shader Programs Drawing a Point Gem 7 - Drawing a Point Creating Shader Program ManagerGem 8 - Loading Shaders From Files Initializing WebGL Shaders From FilesGem 9 - Loading Shaders From Files Loading Shaders Asynchronously Waiting for Shaders to Load Cache BustingGem 10 - Drawing in SpaceGem 11 - 3D Transformations Translating Scaling 3D Transformations The Four Transformations Viewport Transformation The Viewing Transformation The Modeling Transformation The Modelview Transformation The Projection Transformation The Viewport Transformation 3D Transformation Order Gem 12 - Draw TriangleGem 13 - Vector Class Vector Class Vector Representation Adding Vectors Subtracting Vectors Multiply Vectors Division Length Cross Product Dot Product Gem 14 - Vertex-Colored Triangle Binding To a Secondary Buffer Binding One Buffer At A Time One More Thing Gem 15 - Drawing Multiple TrianglesGem 16 - Controversial Texture Image Loader Appropriate Name Textures In Global Scope One More Thing Gem 17 - Texture-Mapped Triangle Creating Shader for Texture Mapping Gem 18 - Test Cube & Other Specimina Cube Primitives.jsGem 19 - Loading Model Data from PLY Before Moving Forward LoadPLY() Source Code Pseudo Code A Word Of Caution New Level Of Complexity Depth Test ConclusionGem 20 - Imitating First Person "walking" Camera in 3D World Strafing Default DirectionAnd other Gems 21-32Greg Sidelnikov is a Game Developer and tutorial author of several software literature publication since 2003. This volume, WebGL Gems is a special book for game developers who are looking to learn WebGL. The book includes major insights into WebGL graphics library as well as several sections about how to make 2D games in WebGL on JavaScript canvas.
Eloquent JavaScript, 2nd Ed.
Author: Marijn Haverbeke
Publisher: No Starch Press
ISBN: 1593276613
Pages: 472
Year: 2014-12-07
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JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: –The essential elements of programming, including syntax, control, and data –How to organize and clarify your code with object-oriented and functional programming techniques –How to script the browser and make basic web applications –How to use the DOM effectively to interact with browsers –How to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web? Includes an exclusive chapter, only available in the No Starch Press edition!
OpenGL Programming Guide
Author: John Kessenich, Graham Sellers, Dave Shreiner
Publisher: Addison-Wesley Professional
ISBN: 0134495535
Pages: 976
Year: 2016-07-25
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Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
OpenGL ES 3.0 Programming Guide
Author: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Publisher: Pearson Education
ISBN: 0321933885
Pages: 516
Year: 2014
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This text details the entire OpenGL ES 3.0 pipeline with detailed examples in order to provide a guide for developing a wide range of high performance 3D applications for embedded devices
HTML5 Game Development Insights
Author: Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jon Howard, Ian Ballantyne, Takuo Kihira, Jesse Freeman, Tyler Smith, Don Olmstead, Jason Gauci, John McCutchan, Chad Austin, Mario Andres Pagella, Florian dErfurth, Duncan Tebbs
Publisher: Apress
ISBN: 1430266988
Pages: 476
Year: 2014-04-19
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HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.

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