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Playful Office
Author: Samuel West, Niklas Madsen, Hanny Dahl, Jenny Madsen
Publisher: Createspace Independent Publishing Platform
ISBN: 1539725529
Pages: 114
Year: 2017-01-01
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The Playful Office is Superlab's philosophy that re-defines the modern workplace. Firmly based in the latest developments in organizational science and the hottest trends in office design the book is guaranteed to be interesting for anyone remotely involved in workplace design and implementation.
Bring Your Crayons to the Office
Author: Candace Spears
Publisher: Createspace Independent Publishing Platform
ISBN: 1543022294
Pages: 82
Year: 2017-03-01
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One thing that's been for certain, to move any project forward, the ability to engage the team and stimulate collaboration is critical. This book offers 10 different ways to do just that using the most basic media: pictures, colors, tactile engagement. Candace Spears explores developing personas, user stories, business processes, emotional check-ins and more all while tapping into a childlike sense of execution.
Playful Writing
Author: Rebecca Olien, Laura Woodside
Publisher: Gryphon House, Inc.
ISBN: 0876594704
Pages: 216
Year: 2013-12-01
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Adults and children write to communicate ideas, to share information, and to record events. Playful Writing builds on the cyclical nature of learning with open-ended play ideas that will inspire children to write. From the first marks of the youngest writers to ready writers who use their expanding vocabularies to express increasingly complex ideas, Authors Rebecca Olien and Laura Woodside offer teachers, caregivers, and parents of children ages three to eight, 150 ideas for inspiring and scaffolding children’s writing explorations. Select the activities that best support specialized learning objectives as you help your young writers cultivate their creativity!
Dear Office-Politics
Author: Franke James
Publisher: Nerdheaven
ISBN: 1439230544
Pages: 138
Year: 2009-04-01
View: 401
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The dilemma-based social game that teaches you how to play (and laugh at) office politics.
Playful Intelligence
Author: Anthony T. DeBenedet
Publisher:
ISBN: 1595800859
Pages: 264
Year: 2018
View: 180
Read: 399
As adults, we have more responsibilities than we could have ever imagined growing up. Learning the work of marriage. Navigating the bumpy terrain of parenting. Maintaining social relationships. Facing grave hardship. Finding contentment in our career. As the years pass by, we sense how the good things in life are so often eclipsed by stress. We find ourselves doing everything we can just to endure adulthood, all the while wondering whether we are actually enjoying it. This is exactly why Dr. Anthony T. DeBenedet decided to writePlayful Intelligence: The Power of Living Lightly in a Serious World, to show readers how playfulness helps us counterbalance the seriousness of adulthood. "Five years ago, my life was becoming more intense and stressful," DeBenedet says. "My relationships, clinical work as a physician, and basic interactions with the world were blurring into a frazzled mosaic. Going through the motions became my norm, and every day brought busyness and exhaustion. I thought about whether I was depressed. I didn't think I was. Anxious? Sure, but aren't we all anxious on some level? I also thought about the lifestyle factors that could be making me feel this way. Was I getting enough sleep? Was I exercising regularly? Was I eating healthy? Was I playing and remembering to be playful?" Today, we live in a taxing world. The endless pressure to keep up with our responsibilities and the daily headlines swarming around us can be overwhelming. DeBenedet's work comes at a time when stress, uncertainty, and intensity levels are high. Playful Intelligence shows adults that there is a way to live lighter--and smarter--as we navigate the seriousness of adulthood. It's not about taking life less seriously; it's about taking ourselves less seriously. The book's core chapters are devoted to exploring the effects and benefits of five playful qualities: imagination, sociability, humor, spontaneity, and wonder. By examining playfulness as a sum of its parts, readers will gain a working awareness of its power and be able to apply playful principles to their own lives, bringing the magic of childhood back into their day-to-day existence. The book also offers practical suggestions on how to make life more playful in nature.
Radar, Hula Hoops, and Playful Pigs
Author: Joe Schwarcz
Publisher: Macmillan
ISBN: 0805074074
Pages: 304
Year: 2001-08-30
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Presents a collection of essays that explore the chemistry found in everyday life.
What Women Want
Author: Paco Underhill
Publisher: Simon and Schuster
ISBN: 1416569960
Pages: 224
Year: 2011-07-19
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The author of Why We Buy reports on the growing importance of women in everybody's marketplace--what makes a package, product, space, or service "female friendly." He offers a tour of the world's marketplace--with shrewd observations and practical applications to help everybody adapt to the new realities. Underhill examines how a woman's role as homemaker has evolved into homeowner; how the home gym and home office are linked to the women's health movement and home-based businesses; why the refrigerator has trumped the stove as the crucial appliance; why some malls are succeeding while others fail. "The point is," writes Underhill, "while men were busy doing other things, women were becoming a major social, cultural, and economic force." And, as he warns, no business can afford to ignore their power and presence--From publisher description.
Playful Pigs from A to Z
Author: Anita Lobel
Publisher: Knopf Books for Young Readers
ISBN: 0553508326
Pages: 40
Year: 2015
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One golden morning, twenty-six pigs leave their pen, race along a country road, and find a field of letters, where they play all day until Zeke Pig falls asleep on a Z and they wearily return home by moonlight.
B and O Magazine
Author:
Publisher:
ISBN:
Pages:
Year: 1921
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Kirby100
Author: John Morrow, Jon B. Cooke
Publisher: TwoMorrows Publishing
ISBN: 1605490784
Pages: 224
Year: 2017-08-28
View: 406
Read: 196
The party starts here! TwoMorrows and the Jack Kirby Collector magazine celebrate Jack Kirby’s 100th birthday in style with the release of KIRBY100, a full-color visual holiday for the King of comics! It features an all-star line-up of 100 comics pros who critique key images from Kirby’s 50-year career, admiring his page layouts, dramatics, and storytelling skills, and lovingly reminiscing about their favorite characters and stories. Featured are Bruce Timm, Alex Ross, Walter Simonson, John Byrne, Alan Davis, Joe Sinnott, Steve Rude, Adam Hughes, Wendy Pini, John Romita Sr., Dave Gibbons, P. Craig Russell, and dozens more of the top names in comics. Their essays serve to honor Jack’s place in comics history, and prove (as if there’s any doubt) that Kirby is King! This double-length book is edited by John Morrow and Jon B. Cooke, with a Kirby cover inked by Mike Royer.
Meet Your Playful Mind Volume 2
Author: Mark Abraham
Publisher: Xlibris Corporation
ISBN: 1456825364
Pages:
Year: 2011-05-25
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Poems, descriptive, dramatic, legendary and contemplative
Author: William Gilmore Simms
Publisher:
ISBN:
Pages:
Year: 1853
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Event Planning Ethics and Etiquette
Author: Judy Allen
Publisher: John Wiley & Sons
ISBN: 0470676442
Pages: 320
Year: 2009-09-28
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The world of event planning can be alluring and dangerous at once-exotic locales, wining and dining, and people traveling without their spouses. In such situations the line between business and pleasure blurs and the nature of relationships gets cloudy. With a thoughtless act or a less-than-tactful word, long-lasting business relationships can be ruined forever. Beyond that, budgets are on the chopping block and competition for business is tight. In that environment, people often cut not just financial corners, but the ethical ones, too. There’s a fine line between innocent perks and inappropriate gifts or kickbacks. Event planners today must navigate a minefield of potentially sticky situations that can easily blow up in their face. Without a professional code, lines of acceptable behavior are easily crossed. And what you do personally can hurt you professionally. Event Planning Ethics and Etiquette provides event planners with the companion they need to stay out of trouble, keep professional relationships healthy and profitable, avoid the riskier temptations of the lifestyle, and win business in a highly competitive market using ethical business practices. Explains how to establish policies and codes of behavior, in the office and onsite at events. Offers guidelines on when it is acceptable to accept a gift, what is acceptable, and what is inappropriate. Shows how to prepare yourself, as well as your staff, for what to expect, and how to handle the unexpected with business finesse. Covers business etiquette in event planning crisis management situations. Helps you to avoid putting yourself and your company at personal and professionals risk. Features real-life examples and situations, and advice on how to handle them with poise and professionalism. Includes a list of “Event Planning Do’s and Don’ts.” Event Planning Ethics and Etiquette will be of value to the professional event planner; to event planning suppliers and clients working with industry professionals; as well as to those in related fields, such as public relations, administrative professionals, communications; and anyone in the hospitality, culinary, and travel industry.
The Playful Brain
Author: Sergio Pellis, Vivien Pellis
Publisher: Oneworld Publications
ISBN: 1780744625
Pages: 288
Year: 2013-10-01
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For centuries the phenomenon of play has perplexed scientists across the board. Studies by biologists, psychologists, neuroscientists, anthropologists, and educators have excited keen debate and contention, producing diverse opinions that pose play as both a childish waste of time and a necessary tool in the development of a healthy fulfilled individual. But so far the lack of empirical research has meant that questions about functionality of play, its origins, and variety amongst different species remain unanswered. In this fully integrated study Sergio and Vivien Pellis address these questions synthesizing three decades of empirical research to create a truly seminal study into the whys and wherefores of play. With implications for so many disciplines, the Pellis’ original research and novel findings will not only expand our current knowledge of play behaviour, but will inspire change and progress from the laboratory to the playground. Professor Sergio Pellis and Associate Professor Vivien Pellis both work at the Canadian Centre for Behavioural Neuroscience at the University of Lethbridge, Alberta, Canada.
Play Matters
Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262325969
Pages: 176
Year: 2014-08-15
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What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play -- instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.

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