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Beyond Karel J Robot
Author: Joseph Bergin, Professor Emeritus of History Joseph Bergin, III
Publisher:
ISBN: 0985154306
Pages: 197
Year: 2008-02-01
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Beyond Karel J Robot trades comprehensive coverage of Java low level detail for an understanding of how a language like Java is used to build real programs. It's organization is not that of a reference work, but an enfolding of interesting and necessary concepts used by real programmers. A number of users have asked for more material in the spirit of Karel J Robot. The original book is intended for only the beginning weeks of a course, which leaves some the dilemma of what to do for the rest of the term. This volume is an attempt to discuss some additional ideas as well as some more Java features. The chapter numbering begins where Karel J Robot leaves off and we will frequently make mention of what was learned there. However, we begin to leave the robot world here and will discuss many ideas from beyond that world. The two volumes together should form the basis of a first course in computing using Java. While I have generally followed the guidelines of the College Board recommendations for the APCS AB advanced placement course, I have not attempted to be encyclopedic. We will see int, double, char, etc., but no attempt was made to provide all the rules and caveats of such things. Many books that call themselves text-books seem to me to be, instead, reference works, with everything gathered together nicely to ease looking up information, rather than books to learn from. Instead, I have attempted to show, for the most part, how the features of Java are used to build real programs. This is a book about writing programs, including some quite interesting and difficult programs. You may struggle with some of this material, but the struggle will take you to a better place. I hope you agree that it is worth the work you will put in to it.
Programming with Objects
Author: Avinash C. Kak
Publisher: Wiley-IEEE Press
ISBN: 0471268526
Pages: 1144
Year: 2003-04-07
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Your essential comparative approach to learning C++ and Java Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming. Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages: * Because they have much in common at the level of basic language structures, learning C++ and Java together saves time and facilitates the mastery of each * Learning by contrast and comparison can be more efficient and enjoyable, allowing readers access to the strengths and weaknesses of both languages * Learning to write a program in one language that corresponds to a given program in the other language enables students to tackle more difficult projects in either language * Comparing similar concepts in the two languages leads to a deeper understanding of the concepts in both Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming. Designed as a text for educational programs in advanced programming and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.
Building Quality Software
Author: Robert L. Glass
Publisher:
ISBN:
Pages: 369
Year: 1992
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This book gets at the essence of software quality based on the premise that quality is at heart a technical problem, and that management's job is to create a facilitating environment. It fully explains the quality techniques available to the dedicated technologist, the ways that management can facilitate quality, and offers case studies. For software programmers and managers. KEY FEATURES: • features case studies of how companies and governments have met the challenges of building quality software. • includes a recommendations section, in which the whole of the book is distilled into a set of project-dependent quality approach recommendations.
Programming Lego Mindstorms with Java
Author: Giulio Ferrari, Dario Laverde
Publisher: Syngress
ISBN: 1928994555
Pages: 441
Year: 2002
View: 422
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Covers how to program LEGO Mindstorms using the Java Communications Extension API; the RCXPort Java API; the RCXJava API; the leJOS system, programming, tools, and internals; and Jini.

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