Let S Play Programmieren Lernen Mit Python Und Minecraft Book PDF, EPUB Download & Read Online Free

Let‘s Play. Programmieren lernen mit Python und Minecraft
Author: Daniel Braun
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958453821
Pages: 296
Year: 2016-12-16
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Learn to Program with Minecraft
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Pages: 336
Year: 2015-12-01
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Adventures in Python
Author: Craig Richardson
Publisher: John Wiley & Sons
ISBN: 1118951794
Pages: 280
Year: 2015-02-16
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Designed for students who want to learn Python programming, an introduction to related open-source language fundamentals and concepts assumes no prior experience throughout nine video-supported, instructive projects that provide an entry into learning other programming languages. Original.
Minecraft Modding with Forge
Author: Arun Gupta, Aditya Gupta
Publisher: "O'Reilly Media, Inc."
ISBN: 1491918861
Pages: 192
Year: 2015-04-06
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Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Pages: 376
Year: 2017-01-10
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Scratch Programming Playground
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277962
Pages: 288
Year: 2016-09-16
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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2
Python for Kids
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Pages: 344
Year: 2013
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.
Go in Action
Author: Brian Ketelsen, Erik St. Martin, William Kennedy
Publisher: Manning Publications
ISBN: 1617291781
Pages: 300
Year: 2015-07-31
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Many of the normal concerns faced by application developers are amplified by the challenges of web-scale concurrency, real-time performance expectations, multi-core support, and efficiently consuming services without constantly managing I/O blocks. Although it's possible to solve most of these issues with existing languages and frameworks, Go is designed to handle them right out of the box, making for a more natural and productive coding experience. Developed at Google for its own internal use, Go now powers dozens of nimble startups, along with name brands like Canonical, Heroku, SoundCloud, and Mozilla, who rely on highly performant services for their infrastructure. Go in Action introduces the unique features and concepts of the Go language, guiding readers from inquisitive developers to Go gurus. It provides hands-on experience with writing real-world applications including web sites and network servers, as well as techniques to manipulate and convert data at incredibly high speeds. It also goes in-depth with the language and explains the tricks and secrets that the Go masters are using to make their applications perform. For example, it looks at Go's powerful reflection libraries and uses real-world examples of integration with C code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Engineering Education 4.0
Author: Sulamith Frerich, Tobias Meisen, Anja Richert, Marcus Petermann, Sabina Jeschke, Uwe Wilkesmann, A. Erman Tekkaya
Publisher: Springer
ISBN: 3319469169
Pages: 967
Year: 2017-04-12
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This book presents a collection of results from the interdisciplinary research project “ELLI” published by researchers at RWTH Aachen University, the TU Dortmund and Ruhr-Universität Bochum between 2011 and 2016. All contributions showcase essential research results, concepts and innovative teaching methods to improve engineering education. Further, they focus on a variety of areas, including virtual and remote teaching and learning environments, student mobility, support throughout the student lifecycle, and the cultivation of interdisciplinary skills.
Python programmieren lernen
Author: Craig Richardson
Publisher: dpunkt.verlag
ISBN: 3960882963
Pages: 392
Year: 2017-08-07
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Mit diesem Buch lernst du spielend leicht zu programmieren – in Minecraft und mit der Programmiersprache Python. Dazu brauchst du nur einen Windows-PC, Mac oder einen Raspberry Pi sowie einen Internet-Anschluss. In jedem Kapitel lernst du mehr über das Programmieren mit Python und wendest es direkt in Minecraft an. Zum Beispiel helfen dir Variablen beim Teleportieren, Strings beim Chatten mit Mitspielern und mit if-Anweisungen und while-Schleifen schreibst du schon bald deine ersten kleinen Spiele in Minecraft. Dann kommen die Funktionen – mit ihnen und mit dem bisher Gelernten stampfst du Bauwerke und ganze Städte aus dem Boden (und lässt sie ebenso schnell verschwinden)! Du lernst, wie du mit einem kleinen Python-Programm komplette Gebäude kopierst, speicherst und überall in Minecraft auf Knopfdruck aufrufst. Zum Schluss steigst du in die Objektorientierung ein und machst dich mit Klassen, Objekten und Vererbung vertraut, um schließlich mit Python zu programmieren wie ein echter Profi. Alle Programmcode-Beispiele kannst du online herunterladen. (Hinweis: dieses Buch ist eine unveränderte Neuauflage von "Python programmieren lernen mit Minecraft". Dieses Buch ist kein offizielles Minecraft-Produkt, nicht von Mojang genehmigt oder mit Mojang verbunden.)
C For Dummies
Author: Dan Gookin
Publisher: John Wiley & Sons
ISBN: 0764573926
Pages: 408
Year: 2004-05-03
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while (dead_horse) beat (): If you’re like most people, the above seems like nonsense. Actually, it’s computer sense—C programming. After digesting C For Dummies, 2nd Edition, you’ll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won’t have to go far (page 13) to find your first program example. You’ll do short, totally manageable, hands-on exercises to help you make sense of: All 32 keywords in the C language (that’s right—just 32 words) The functions—several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you’ll be using newly acquired skills and getting occasional chuckles as you discover how to: Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.
Python Machine Learning
Author: Sebastian Raschka
Publisher: Packt Publishing Ltd
ISBN: 1783555149
Pages: 454
Year: 2015-09-23
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Unlock deeper insights into Machine Leaning with this vital guide to cutting-edge predictive analytics About This Book Leverage Python's most powerful open-source libraries for deep learning, data wrangling, and data visualization Learn effective strategies and best practices to improve and optimize machine learning systems and algorithms Ask – and answer – tough questions of your data with robust statistical models, built for a range of datasets Who This Book Is For If you want to find out how to use Python to start answering critical questions of your data, pick up Python Machine Learning – whether you want to get started from scratch or want to extend your data science knowledge, this is an essential and unmissable resource. What You Will Learn Explore how to use different machine learning models to ask different questions of your data Learn how to build neural networks using Keras and Theano Find out how to write clean and elegant Python code that will optimize the strength of your algorithms Discover how to embed your machine learning model in a web application for increased accessibility Predict continuous target outcomes using regression analysis Uncover hidden patterns and structures in data with clustering Organize data using effective pre-processing techniques Get to grips with sentiment analysis to delve deeper into textual and social media data In Detail Machine learning and predictive analytics are transforming the way businesses and other organizations operate. Being able to understand trends and patterns in complex data is critical to success, becoming one of the key strategies for unlocking growth in a challenging contemporary marketplace. Python can help you deliver key insights into your data – its unique capabilities as a language let you build sophisticated algorithms and statistical models that can reveal new perspectives and answer key questions that are vital for success. Python Machine Learning gives you access to the world of predictive analytics and demonstrates why Python is one of the world's leading data science languages. If you want to ask better questions of data, or need to improve and extend the capabilities of your machine learning systems, this practical data science book is invaluable. Covering a wide range of powerful Python libraries, including scikit-learn, Theano, and Keras, and featuring guidance and tips on everything from sentiment analysis to neural networks, you'll soon be able to answer some of the most important questions facing you and your organization. Style and approach Python Machine Learning connects the fundamental theoretical principles behind machine learning to their practical application in a way that focuses you on asking and answering the right questions. It walks you through the key elements of Python and its powerful machine learning libraries, while demonstrating how to get to grips with a range of statistical models.
Software Testing
Author: Ali Mili, Fairouz Tchier
Publisher: John Wiley & Sons
ISBN: 1118662873
Pages: 400
Year: 2015-06-15
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This book is divided into five broad parts. Part I introduces software testing in the broader context of software engineering and explores the qualities that testing aims to achieve or ascertain, as well as the lifecycle of software testing. Part II covers mathematical foundations of software testing, which include software specification, program correctness and verification, concepts of software dependability, and a software testing taxonomy. Part III discusses test data generation, specifically, functional criteria and structural criteria. Test oracle design, test driver design, and test outcome analysis is covered in Part IV. Finally, Part V surveys managerial aspects of software testing, including software metrics, software testing tools, and software product line testing
Talent Management with SAP ERP HCM
Author: Joe Lee, Tim Simmons
Publisher: SAP PRESS
ISBN: 1592294138
Pages: 294
Year: 2012
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• Understand the Talent Management functions• Learn how to integrate Talent Management with other modules• Optimize your Talent Management business processes • Based on SAP ERP 6.0, enhancement pack 5You know that talent management is more than just picking the right person for the job. Understand how your organization can attract and retain the top-tier employees it needs to thrive. Aided by screenshots and diagrams, grasp the overall strategy, data structure, core components, and fundamentals of talent management, and see what sets SAP ERP HCM Talent Management apart from its peers. This guide will help you navigate the Talent Management terrain so your organization can develop an optimal workforce.Talent Management MapPiece together the Talent Management modules and chart their integration points.A Year in the LifeWalk through talent management processes alongside Frank Jenkins, a fictional prospective employee, as he is hired by and developed within an example company in the first year of employment.Performance ReviewLearn the importance of manager feedback in ongoing personnel development, and plan when and how to extend it.Talent Management OutlookStay informed of the trends that are shaping the future of this growing HCM space.Technical ConsiderationsEnsure a solid foundation for your implementation and enable a stable system landscape by understanding the technologies that support Talent Management.
Archy and Mehitabel
Author: Don Marquis
Publisher: Anchor
ISBN: 030783042X
Pages: 192
Year: 2012-11-07
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This beloved illustrated classic tells the tale of Archy, a philosophical cockroach, and Mehitabel, a cat in her ninth life. Generations of readers have delighted in the work of the great American humorist Don Marquis. Marquis's satirical free-verse poems, which first appeared in his New York newspaper columns in 1916, revolve around the escapades of Archy, a philosophical cockroach who was a poet in a previous life, and Mehitabel, a streetwise alley cat who was once Cleopatra. Reincarnated as the lowest creatures on the social scale, they prowl the rowdy streets of New York City in between the world wars, and Archy records their experiences and observations on the boss's typewriter late at night. First published in 1927, Archy and Mehitabel has become a celebrated part of the twentieth-century American literary canon.

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