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Interactive Composition
Author: V. J. Manzo, Will Kuhn
Publisher: Oxford University Press, USA
ISBN: 0199973822
Pages: 252
Year: 2015
View: 1129
Read: 1039
Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives. This book takes readers through all of the steps in designing interactive music compositions. It is geared toward both beginners as well as intermediate and advanced readers, and so readers with even little experience working with digital audio software will quickly learn how to design powerful systems that facilitate their unique compositional ideas. A particular feature of this book is that it discusses the historical context of several electronic music styles used by DJs, electronic musicians, and other artists, and then describes, using software, the technical process used in the composition and performance of these styles. Each chapter leads readers to create an original composition in a given style and also discusses the techniques that can be used to perform the piece in an idiomatic fashion.
Interactive Composition
Author: V.J. Manzo, Will Kuhn
Publisher: Oxford University Press
ISBN: 0199973946
Pages: 360
Year: 2014-01-23
View: 421
Read: 1126
Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives. This book takes readers through all of the steps in designing interactive music compositions. It is geared toward both beginners as well as intermediate and advanced readers, and so readers with even little experience working with digital audio software will quickly learn how to design powerful systems that facilitate their unique compositional ideas. A particular feature of this book is that it discusses the historical context of several electronic music styles used by DJs, electronic musicians, and other artists, and then describes, using software, the technical process used in the composition and performance of these styles. Each chapter leads readers to create an original composition in a given style and also discusses the techniques that can be used to perform the piece in an idiomatic fashion.
Interactive Composition
Author: V.J. Manzo, Will Kuhn
Publisher: Oxford University Press
ISBN: 0199973954
Pages: 360
Year: 2014-01-23
View: 393
Read: 751
Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives. This book takes readers through all of the steps in designing interactive music compositions. It is geared toward both beginners as well as intermediate and advanced readers, and so readers with even little experience working with digital audio software will quickly learn how to design powerful systems that facilitate their unique compositional ideas. A particular feature of this book is that it discusses the historical context of several electronic music styles used by DJs, electronic musicians, and other artists, and then describes, using software, the technical process used in the composition and performance of these styles. Each chapter leads readers to create an original composition in a given style and also discusses the techniques that can be used to perform the piece in an idiomatic fashion.
Composing Interactive Music
Author: Todd Winkler
Publisher: MIT Press
ISBN: 0262731398
Pages: 350
Year: 2001-01
View: 690
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Winkler presents both the technical and aesthetic possibilities of interactive music,an increasingly popular area of computer music.
Hubble
Author: Vincent Thorpe
Publisher:
ISBN:
Pages: 184
Year: 2004
View: 956
Read: 948

Max/MSP/Jitter for Music
Author: V. J. Manzo
Publisher: Oxford University Press
ISBN: 0190243740
Pages: 432
Year: 2016-08-01
View: 336
Read: 824
In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual's knowledge of the language grows, the projects become more sophisticated. This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters. The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.
Techniques for Interactive Composition and Sound Design
Author: Norbert Francis Herber
Publisher:
ISBN:
Pages: 132
Year: 2000
View: 261
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Composition in the Digital World
Author: Robert Raines
Publisher: Oxford University Press, USA
ISBN: 019935703X
Pages: 354
Year: 2015
View: 1094
Read: 605
American composers are at the forefront of a renaissance in concert music, in the process expanding the very definition of the category. The impact of digital technology on the creative process and the unprecedented diversity of contemporary composers are arguably among the catalysts driving the rebirth. In this series of personal interviews with some of the most prominent composers of art music currently working on the American music scene, composer and educator Robert Raines leads the intimate conversations through subjects ranging from the source of inspiration to work habits, the realities of the business of music, and the impact of technology on music and life in the 21st century. The musicians who participated in these conversations are as different from one another as might be imagined, both in styles of music and approaches to life and art, resulting in a series of stories that offer a kaleidoscopic view of the many paths to creativity, yet a common thread that runs through the interviews is the passionate artistic drive that is shared by all. The inspirational stories of struggles and successes, told in the artists' own words and distinctively framed by their individual personalities - humorous, curmudgeonly, serious, serene, and playful by turns - is a delightful and thought-provoking journey full of personal insights, advice, and sharp observations on composing music in a changing, technology-driven world. A loving homage to the artistic spirit, this book is a must-read for students of composition, professors and scholars of music, composers and aspiring composers, and anyone interested in the subjective process of writing music. This rich and entertaining collection provides a unique glimpse into the workings of the creative spirit in the digital age." -- Publisher's description.
Writing Interactive Music for Video Games
Author: Michael Sweet
Publisher: Pearson Education
ISBN: 0321961587
Pages: 478
Year: 2014-08-11
View: 332
Read: 361
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Machine Musicianship
Author: Robert Rowe
Publisher: MIT Press
ISBN: 0262681498
Pages: 399
Year: 2004-01
View: 430
Read: 369
This book explores the technology of implementing musical processes such as segmentation, pattern processing, and interactive improvisation in computer music programs.
The Interactive Art Book
Author: Ron Van Der Meer, Frank Whitford
Publisher:
ISBN: 1608871835
Pages: 14
Year: 2013-03-12
View: 852
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"60 art masterpieces--25 of them with lift-the-flaps--and all of them illustrating something about the process of making and appreciating art"--Back cover.
Writers at Work: The Short Composition Student's Book
Author: Ann O. Strauch
Publisher: Cambridge University Press
ISBN: 0521544963
Pages: 192
Year: 2005-03-21
View: 500
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The Writers at Work series prepares ESL students to tackle academic essay writing. Writers at Work: The Short Composition teaches low-intermediate to intermediate-level students how to compose multi-paragraph short compositions. Students tap into their personal experience to organize their writing, using academic modes of organization such as exemplification and cause and effect. In addition, students learn how to write about works of fiction and nonfiction by summarizing and citing sources.
Math, Grade 8
Author: Rolanda Williams Baldwin
Publisher: Carson-Dellosa Publishing
ISBN: 1483831280
Pages: 96
Year: 2016-01-04
View: 347
Read: 782
Interactive Notebooks: Math for grade 8 is a fun way to teach and reinforce effective note taking for students. Students become a part of the learning process with activities about rational numbers, multistep equations, functions, the Pythagorean theorem, scatter plots, and more! --This book is an essential resource that will guide you through setting up, creating, and maintaining interactive notebooks for skill retention in the classroom. High-interest and hands-on, interactive notebooks effectively engage students in learning new concepts. Students are encouraged to personalize interactive notebooks to fit their specific learning needs by creating fun, colorful pages for each topic. With this note-taking process, students will learn organization, color coding, summarizing, and other important skills while creating personalized portfolios of their individual learning that they can reference throughout the year. --Spanning grades kindergarten to grade 8, the Interactive Notebooks series focuses on grade-specific math, language arts, or science skills. Aligned to meet current state standards, every 96-page book in this series offers lesson plans to keep the process focused. Reproducibles are included to create notebook pages on a variety of topics, making this series a fun, one-of-a-kind learning experience.
Stretchable Music
Author: Peter W. Rice
Publisher:
ISBN:
Pages: 122
Year: 1998
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The Oxford Handbook of Interactive Audio
Author: Karen Collins, Bill Kapralos, Holly Tessler
Publisher: Oxford University Press, USA
ISBN: 0199797226
Pages: 594
Year: 2014
View: 1224
Read: 855
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.