Diseno De Juegos 3d Para Web Libro 1 Threejs Html5 Y Webgl Book PDF, EPUB Download & Read Online Free

Three.js Cookbook
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1783981199
Pages: 300
Year: 2015-01-30
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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Learning Three.js: The JavaScript 3D Library for WebGL
Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1782166297
Pages: 402
Year: 2013-10-17
View: 175
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“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don’t need any knowledge of Three.js itself to follow the book.
Learning Virtual Reality
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 149192280X
Pages: 166
Year: 2015-10-26
View: 800
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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer
Html5 for Masterminds, Revised 2nd Edition
Author: Juan Diego Gauchat
Publisher:
ISBN: 0991817842
Pages: 482
Year: 2014-12-15
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HTML5 for Masterminds leads the reader step by step to gain essential knowledge and to master complex subjects included in the HTML5 specifications. After reading this book, you will know how to structure your documents with HTML5, how to style them with CSS3 and how to work with the most powerful Javascript APIs. This book is not an introduction to HTML5 but instead a complete course that will teach you how to build compelling websites and amazing web applications from scratch. Every chapter explores basic as well as complicated concepts of HTML5, CSS3 and Javascript. Information is supported by fully functional examples to guide beginners and experts through every single tag, style and function included in the specifications. The examples are distributed throughout the book in a specific order to gradually introduce complex subjects and make them accessible to everyone. The goal of HTML5 for Masterminds is to make you familiar with the most advanced technology for the web. It was developed to prepare you for the future, and it was written for the genius inside you... for Masterminds.
Technologies and Innovation
Author: Rafael Valencia-García, Katty Lagos-Ortiz, Gema Alcaraz-Mármol, Javier del Cioppo, Nestor Vera-Lucio
Publisher: Springer
ISBN: 3319480243
Pages: 281
Year: 2016-11-27
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This book constitutes the refereed proceedings of the Second International Conference on Technologies and Innovation, CITI 2016, held in Guayaquil, Ecuador, in November 2016. The 21 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on knowledge representation and natural language processing; Cloud and mobile computing; software engineering; expert systems and soft computing.
Programming 3D Applications with HTML5 and WebGL
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363954
Pages: 404
Year: 2014-02-13
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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Interactive Data Visualization for the Web
Author: Scott Murray
Publisher: "O'Reilly Media, Inc."
ISBN: 1491921315
Pages: 474
Year: 2017-08-03
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Create and publish your own interactive data visualization projects on the web—even if you have little or no experience with data visualization or web development. It’s inspiring and fun with this friendly, accessible, and practical hands-on introduction. This fully updated and expanded second edition takes you through the fundamental concepts and methods of D3, the most powerful JavaScript library for expressing data visually in a web browser. Ideal for designers with no coding experience, reporters exploring data journalism, and anyone who wants to visualize and share data, this step-by-step guide will also help you expand your web programming skills by teaching you the basics of HTML, CSS, JavaScript, and SVG. Learn D3 4.x—the latest D3 version—with downloadable code and over 140 examples Create bar charts, scatter plots, pie charts, stacked bar charts, and force-directed graphs Use smooth, animated transitions to show changes in your data Introduce interactivity to help users explore your data Create custom geographic maps with panning, zooming, labels, and tooltips Walk through the creation of a complete visualization project, from start to finish Explore inspiring case studies with nine accomplished designers talking about their D3-based projects
An Introduction to HTML5 Game Development with Phaser.js
Author: Travis Faas
Publisher: CRC Press
ISBN: 1315318687
Pages: 300
Year: 2017-01-12
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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Author: Tibor Kunert
Publisher: Springer Science & Business Media
ISBN: 1848822758
Pages: 315
Year: 2009-06-12
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Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Practical Database Programming with Java
Author: Ying Bai
Publisher: John Wiley & Sons
ISBN: 1118104692
Pages: 928
Year: 2011-09-09
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Covers fundamental and advanced Java database programming techniques for beginning and experienced readers This book covers the practical considerations and applications in database programming using Java NetBeans IDE, JavaServer Pages, JavaServer Faces, and Java Beans, and comes complete with authentic examples and detailed explanations. Two data-action methods are developed and presented in this important resource. With Java Persistence API and plug-in Tools, readers are directed step by step through the entire database programming development process and will be able to design and build professional data-action projects with a few lines of code in mere minutes. The second method, runtime object, allows readers to design and build more sophisticated and practical Java database applications. Advanced and updated Java database programming techniques such as Java Enterprise Edition development kits, Enterprise Java Beans, JavaServer Pages, JavaServer Faces, Java RowSet Object, and Java Updatable ResultSet are also discussed and implemented with numerous example projects. Ideal for classroom and professional training use, this text also features: A detailed introduction to NetBeans Integrated Development Environment Java web-based database programming techniques (web applications and web services) More than thirty detailed, real-life sample projects analyzed via line-by-line illustrations Problems and solutions for each chapter A wealth of supplemental material available for download from the book's ftp site, including PowerPoint slides, solution manual, JSP pages, sample image files, and sample databases Coverage of two popular database systems: SQL Server 2008 and Oracle This book provides undergraduate and graduate students as well as database programmers and software engineers with the necessary tools to handle the database programming issues in the Java NetBeans environment. To obtain instructor materials please send an email to: [email protected]
Computer Graphics
Author: Alexey Boreskov, Evgeniy Shikin
Publisher: CRC Press
ISBN: 1482215578
Pages: 568
Year: 2013-10-25
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Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.
Fundamentals of Forensic Science
Author: Max M. Houck, Jay A. Siegel
Publisher: Academic Press
ISBN: 012800231X
Pages: 736
Year: 2015-07-01
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Fundamentals of Forensic Science, Third Edition, provides current case studies that reflect the ways professional forensic scientists work, not how forensic academicians teach. The book includes the binding principles of forensic science, including the relationships between people, places, and things as demonstrated by transferred evidence, the context of those people, places, and things, and the meaningfulness of the physical evidence discovered, along with its value in the justice system. Written by two of the leading experts in forensic science today, the book approaches the field from a truly unique and exciting perspective, giving readers a new understanding and appreciation for crime scenes as recent pieces of history, each with evidence that tells a story. Straightforward organization that includes key terms, numerous feature boxes emphasizing online resources, historical events, and figures in forensic science Compelling, actual cases are included at the start of each chapter to illustrate the principles being covered Effective training, including end-of-chapter questions – paired with a clear writing style making this an invaluable resource for professors and students of forensic science Over 250 vivid, color illustrations that diagram key concepts and depict evidence encountered in the field
Professional WebGL Programming
Author: Andreas Anyuru
Publisher: John Wiley & Sons
ISBN: 1119940591
Pages: 320
Year: 2012-04-19
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Everything you need to know about developinghardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, inboth games, applications, and on regular websites, WebGL gives webdevelopers the capability to produce eye-popping graphics. Thisbook teaches you how to use WebGL to create stunning cross-platformapps. The book features several detailed examples that show you howto develop 3D graphics with WebGL, including explanations of codesnippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGLdevelopment from coverage that: •Provides a comprehensive overview of WebGL and shows howit relates to other graphics-related technologies •Addresses important topics such as the WebGL graphicspipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shadersfor WebGL •Includes a lot of useful guidelines, tips, and tricks forWebGL performance optimizations Professional WebGL Programming is the first book on themarket to delve into this fascinating topic and it puts you on yourway to mastering the possibilities that exist with WebGL.
OpenGL Programming for Windows 95 and Windows NT
Author: Ron Fosner
Publisher: Addison-Wesley
ISBN: 0201407094
Pages: 259
Year: 1997
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This text explains how to create graphics programs using the industry standard graphics library, the latest version of OpenGL, Release 1.1. It provides tips and techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics covered include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided, showing programmers how to take maximum advantage of OpenGL's functionality on the Windows platform. The accompanying CD-ROM contains all of the sample programs found in the books and SGI's Windows implementation.
Learning C# Programming with Unity 3D
Author: Alex Okita
Publisher: CRC Press
ISBN: 1498760201
Pages: 690
Year: 2015-09-15
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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

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