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Design du livre numérique
Author: Jiminy Panoz
ISBN: 236376224X
Pages: 80
Year: 2013-09-30
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Le livre numérique n'a plus vocation à être traité comme un pis-aller au sein de la chaîne éditoriale. Au fil des ans, le format a gagné ses galons de publication à part entière, dont la forme obéit aussi bien à des critères techniques qu'esthétiques. En cela, l'ebook n'est plus cantonné aux mises en page hasardeuses. Pris en main par les designers, les graphistes et les développeurs, il doit permettre d'offrir au lecteur une expérience de lecture au minimum satisfaisante, et au mieux optimale. Écrit par Jiminy Panoz, lui-même « ebook designer » au sein du studio Chapal&Panoz, Design du livre numérique est un ouvrage dont l'ambition est de bâtir un langage du design. Construit à partir d'observations — aussi bien dans le monde du livre que dans celui du web — desquels il tire des règles et principes, le livre explore les différentes pistes qui s'offrent à nous en tant que créateurs et éditeurs. Ces options nous permettront de mieux réussir la transition en créant de véritables concepts éditoriaux. Enfin, il s'intéresse également à des exemples très concrets qui ouvrent la voie à des interfaces et des mises en page que nous risquons de voir de plus en plus souvent dans les prochaines années. Design du livre numérique est un ouvrage pensé pour être accessible à tous, sans qu'aucunes connaissances techniques pointues soient nécessaires. Il est le second volume d'une série de trois opus consacrée au livre numérique : « Editorial/Design/Hack ».
Post-Digital Print
Author: Alessandro Ludovico
ISBN: 9491677012
Pages: 190
Year: 2013-09-01
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In this post-digital age, digital technology is no longer a revolutionary
Value Proposition Design
Author: Alexander Osterwalder, Yves Pigneur, Gregory Bernarda, Alan Smith
Publisher: John Wiley & Sons
ISBN: 1118968077
Pages: 208
Year: 2015-01-28
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The authors of the international bestseller Business Model Generation explain how to create value propositions customers can’t resist Value Proposition Design helps you tackle the core challenge of every business — creating compelling products and services customers want to buy. This highly practical book, paired with its online companion, will teach you the processes and tools you need to create products that sell. Using the same stunning visual format as the authors’ global bestseller, Business Model Generation, this sequel explains how to use the “Value Proposition Canvas” to design, test, create, and manage products and services customers actually want. Value Proposition Design is for anyone who has been frustrated by new product meetings based on hunches and intuitions; it’s for anyone who has watched an expensive new product launch fail in the market. The book will help you understand the patterns of great value propositions, get closer to customers, and avoid wasting time with ideas that won’t work. You’ll learn the simple process of designing and testing value propositions, that perfectly match customers’ needs and desires. In addition the book gives you exclusive access to an online companion on You will be able to assess your work, learn from peers, and download pdfs, checklists, and more. Value Proposition Design is an essential companion to the ”Business Model Canvas” from Business Model Generation, a tool embraced globally by startups and large corporations such as MasterCard, 3M, Coca Cola, GE, Fujitsu, LEGO, Colgate-Palmolive, and many more. Value Proposition Design gives you a proven methodology for success, with value propositions that sell, embedded in profitable business models."
The Measure of Man and Woman
Author: Alvin R. Tilley, Henry Dreyfuss Associates
Publisher: John Wiley & Sons
ISBN: 0471099554
Pages: 98
Year: 2002
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CD-ROM contains: Demo of ErgoForms, a software collection of figures based on the research of Henry Dreyfuss Associates.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Pages: 600
Year: 2015-09-15
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Learn Calligraphy
Author: Margaret Shepherd
Publisher: Watson-Guptill
ISBN: 0770434592
Pages: 168
Year: 2013-08-21
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In an age of myriad computer fonts and instant communication, your handwriting style is increasingly a very personal creation. In this book, Margaret Shepherd, America's premier calligrapher, shows you that calligraphy is not simply a craft you can learn, but an elegant art form that you can make your own. Calligraphy remains perennially popular, often adorning wedding invitations, diplomas, and commercial signs. Whether it is Roman, Gothic, Celtic, Bookhand, or Italic style, calligraphy conveys class and elegance. Margaret Shepherd makes this ancient art form accessible in a completely hand-lettered technical guide that will: * Provide context for calligraphy as an art, exploring the rich tradition of hand-lettering and mapping the evolution of the most popular styles. * Give detailed technical advice on choosing pens, paper, and inks, setting up your workspace, mastering various pen angles, along with step-by-step illustrations to guide you as you practice. * Explain which alphabets are appropriate for different forms of writing. For example, the Roman alphabet works well for short, unpunctuated passages, while the Italic alphabet is more suited to informal everyday communication. * Encourage you to personalize your lettering by using variant strokes and interpreting how you would like the words to look on the page. * Inspire you with carefully chosen illustrations and examples, which bring letters to life. In Margaret Shepherd's own words, "Calligraphy trains not only your eye and hand, but your mind as well." Learn Calligraphy is the authoritative primer for this age-old craft, and will help develop a new appreciation for lettering as you discover your creative personality.
Reading the Illegible
Author: Craig Douglas Dworkin
Pages: 238
Year: 2003
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A poet takes another's text, excises this, prints over that, cancels, erases, rearranges, defaces--and generally renders the original unreadable, at least in its original terms. What twentieth-century writers and artists have meant by such appropriations and violations, and how the "illegible" results are to be read, is the subject Craig Dworkin takes up in this ambitious work. In his scrutiny of selected works, and with reference to a rich variety of textual materials--from popular and scientific texts to visual art, political and cultural theories, and experimental films--Dworkin proposes a new way of apprehending the radical formalism of so-called unreadable texts. Dworkin unveils what he describes as "the politics of the poem"--what is signified by its form, enacted by its structures, and implicit in the philosophy of language; how it positions its reader; and other questions relating to the poem as material object. In doing so, he exposes the mechanics and function of truly radical formalism as a practice that move beyond aesthetic considerations into the realms of politics and ideology. Reading the Illegible asks us to reconsider poetry as a physical act, and helps us to see how the range of a text's linguistic and political maneuvers depends to a great extent on the material conditions of reading and writing as well as the mechanics of reproduction.
Implementing Domain-Driven Design
Author: Vaughn Vernon
Publisher: Addison-Wesley
ISBN: 0133039889
Pages: 656
Year: 2013-02-06
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“For software developers of all experience levels looking to improve their results, and design and implement domain-driven enterprise applications consistently with the best current state of professional practice, Implementing Domain-Driven Design will impart a treasure trove of knowledge hard won within the DDD and enterprise application architecture communities over the last couple decades.” –Randy Stafford, Architect At-Large, Oracle Coherence Product Development “This book is a must-read for anybody looking to put DDD into practice.” –Udi Dahan, Founder of NServiceBus Implementing Domain-Driven Design presents a top-down approach to understanding domain-driven design (DDD) in a way that fluently connects strategic patterns to fundamental tactical programming tools. Vaughn Vernon couples guided approaches to implementation with modern architectures, highlighting the importance and value of focusing on the business domain while balancing technical considerations. Building on Eric Evans’ seminal book, Domain-Driven Design, the author presents practical DDD techniques through examples from familiar domains. Each principle is backed up by realistic Java examples–all applicable to C# developers–and all content is tied together by a single case study: the delivery of a large-scale Scrum-based SaaS system for a multitenant environment. The author takes you far beyond “DDD-lite” approaches that embrace DDD solely as a technical toolset, and shows you how to fully leverage DDD’s “strategic design patterns” using Bounded Context, Context Maps, and the Ubiquitous Language. Using these techniques and examples, you can reduce time to market and improve quality, as you build software that is more flexible, more scalable, and more tightly aligned to business goals. Coverage includes Getting started the right way with DDD, so you can rapidly gain value from it Using DDD within diverse architectures, including Hexagonal, SOA, REST, CQRS, Event-Driven, and Fabric/Grid-Based Appropriately designing and applying Entities–and learning when to use Value Objects instead Mastering DDD’s powerful new Domain Events technique Designing Repositories for ORM, NoSQL, and other databases
Design Thinking
Author: Robert Curedale
Publisher: Design Community College
ISBN: 0988236249
Pages: 383
Year: 2013
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This book is the most extensive reference available to Design Thinking. Design Thinking is an approach to designing products, services, architecture, spaces and experiences that is being quickly adopted by designers, architects and some of the world's leading brands such as GE, Target, SAP, Procter and Gamble, IDEO and Intuit. It is being taught at leading universities including Stanford and Harvard. Design Thinking creates practical and innovative solutions to problems. It drives repeatable innovation and business value. Design Thinking can be used to develop a wide range of products, services, experiences and strategy. It is an approach that can be applied by anyone. This book is an indispensable Design Thinking reference guide for: -Architects, industrial designers, interior designers, UX and web designers, service designers, exhibit designers, design educators and students, visual communication designers, packaging and fashion designers, all types of designers -Engineers and Marketing professionals -Executives and senior business leaders -Decision makers in R&D of products, services, systems and experiences -School teachers and school students Chapters describe in easy to understand language: -History of Design Thinking -What is Design Thinking -Why use Design Thinking -Who can use Design Thinking -How to create spaces for effective Design Thinking -Design Thinking process in detail -150 Design Thinking methods described step by step. The author Robert Curedale focuses the experience of decades of design practice and teaching for some of the world's leading brands, design consultancies, design schools and universities in Asia, Australia, Europe and North America. He established and manages the world's largest online network of around 300,000 of the worlds most influential design executives, professional working designers and architects. Robert has been the author of six best selling books on on design.
Design patterns pour C#
Author: Laurent Debrauwer
Publisher: Editions ENI
ISBN: 2746049163
Pages: 325
Year: 2009
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Ce livre sur UML 2 présente de façon concise et pratique les 23 modèles de conception (design patterns) fondamentaux en les illustrant par des exemples pertinents et rapides à appréhender. Chaque exemple est décrit en UML et en C# sous la forme d 'un petit programme complet et exécutable. Pour chaque pattern, l'auteur détaille son nom, le problème correspondant, la solution proposée, ses domaines d'application et sa structure générique. Le livre s 'adresse aux concepteurs et développeurs en Programmation Orientée Objet. Pour bien l'appréhender, il est préférable de disposer de connaissances sur les principaux éléments des diagrammes de classes UML et de la dernière version du langage C# (à partir de la version 2.0). Le livre est organisé en trois parties qui correspondent aux trois familles des patterns de conception : les patterns de construction, les patterns de structuration et les patterns de comportement.
The Design Book
Author: Editors of Phaidon
Publisher: Phaidon Press
ISBN: 0714865796
Pages: 511
Year: 2013-09-16
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Discover 500 of the most innovative, influential, and enduring products from the last five centuries in one compact and highly collectable volume. The Design Book presents iconic pieces by Le Corbusier, Philippe Starck, the Eames, and the Apple design team, alongside classic objects such as the paper clip, the hurricane lantern, and the martini glass. Each entry pairs an image with a descriptive caption, providing accessible information about the product, designer, manufacturer, and history. Take an extraordinary journey through the objects that have improved our functionality, shaping our society and culture today.
Design et innovation dans la chaîne du livre
Author: Stéphane Vial, Marie-Julie Catoir-Brisson
Publisher: Presses Universitaires de France
ISBN: 2130790119
Year: 2017-04-05
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L’objectif de cet ouvrage est double : d’une part, repenser les enjeux, modèles et usages d’écriture, d’édition et de lecture en termes d’innovation sociale ; d’autre part, contribuer aux humanités numériques par la recherche en design et en sciences de l’information et de la communication. À partir des trois usages fondamentaux de la chaîne du livre sont présentées différentes formes d’édition de la recherche (chapitres, restitutions d’ateliers et des débats participatifs, sélection de tweets) permettant de repenser l’écriture, l’édition et la lecture à l’ère du numérique. Quels sont les mécanismes et enjeux du geste technique d’écrire ? Qu’est-ce que « publier » dans une société numérique ? Comment le numérique transforme-t-il l’idée et l’acte d’écrire ? Dans quelle mesure les interfaces numériques refaçonnent-elles les activités d’écriture et de lecture à l’écran ? Différents contenus médiatiques sont proposés au lecteur pour augmenter l’expérience de lecture de l’ouvrage.
International Encyclopedia of Information and Library Science
Author: John Feather, Paul Sturges
Publisher: Routledge
ISBN: 1134513208
Pages: 736
Year: 2003-09-02
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The International Encyclopedia of Information and Library Science was published to widespread acclaim in 1996, and has become the major reference work in the field. This eagerly awaited new edition has been fully revised and updated to take full account of the many and radical changes which have taken place since the Encyclopedia was originally conceived. With nearly 600 entries, written by a global team of over 150 contributors, the subject matter ranges from mobile library services provided by camel and donkey transport to search engines, portals and the World Wide Web. The new edition retains the successful structure of the first with an alphabetical organization providing the basic framework of a coherent collection of connected entries. Conceptual entries explore and explicate all the major issues, theories and activities in information and library science, such as the economics of information and information management. A wholly new entry on information systems, and enhanced entries on the information professions and the information society, are key features of this new edition. Topical entries deal with more specific subjects, such as collections management and information services for ethnic minorities. New or completely revised entries include a group of entries on information law, and a collection of entries on the Internet and the World Wide Web.
InDesign CS4 For Dummies
Author: Galen Gruman
Publisher: John Wiley & Sons
ISBN: 0470462507
Pages: 432
Year: 2008-11-24
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InDesign is the preferred graphic design software, and InDesign CS4 is loaded with cool new desktop publishing features. InDesign CS4 For Dummies shows you how to use every one! Whether you’re an experienced designer or just want to create a cool newsletter for the school soccer team, you’ll benefit from Galen Gruman’s guidance. This desktop publishing expert shows you how to navigate InDesign menus, dialog boxes, panels, and panes; streamline your work with templates; prepare your creations for printing or online publication, and more. Explore the new tools, work with the application frame, and set preferences for the way you work Learn to open and save documents and export content Get familiar with the Pages panel, apply Master Pages, and work with Layers Make the most of color with color libraries, multi-ink colors, spot versus process color, and gradients Create layout guidelines and use color swatches for consistency Streamline text formatting by using styles and treat text as a graphic element Design for the Web with hyperlinks, multimedia elements, and Flash files See how InDesign CS4 works seamlessly with other applications in the Adobe Creative Suite Discover why good design is part science and part art and learn to manipulate, organize, and align design objects Take advantage of tips for cropping and positioning graphics Prepare for printing or other output with enhanced preflighting tools InDesign CS4 For Dummies also offers great advice for designing pages that do their job perfectly. Start creating today!
Design communautique appliqué aux systèmes sociaux numériques
Author: Pierre-Léonard Harvey
Publisher: PUQ
ISBN: 2760539490
Pages: 652
Year: 2014-04-09T00:00:00-04:00
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Nous vivons dans la société de l’information et des communications. Mais la révolution technologique en cours, malgré la force évolutive exercée sur nos vies quotidiennes, n’a pas encore concrétisé les promesses tant annoncées par les experts. Les systèmes d’information et de communication doivent être mis au service des personnes et des collectivités pour que la culture participative se consolide. Le « design pour tous » doit devenir une priorité. Cet ouvrage jette les bases du design communautique, c’est-à-dire le design d’outils collaboratifs adaptés, configurés et personnalisés aux groupes et aux communautés de façon délocalisée, afin de dégager des théories, des pratiques et des applications liées à cette forme de communication. Il est basé sur des recherches d’envergure, auxquelles ont collaboré des spécialistes de diverses disciplines, visant à observer toutes les phases de développement des communautés virtuelles, de l’initiation jusqu’à la métamorphose ou à la dissolution, afin de comprendre les facteurs qui contribuent à leur santé et à leur dynamisme. De multiples communautés et entreprises québécoises ont participé à ce vaste chantier, qui a permis d’établir des stratégies et des outils comme le système d’aide au design communautique (SADC), le modèle d’évaluation CAPACITÉS ou encore les huit concepts de base du design communautique (8C). Plus largement, l’auteur explore les besoins émergents des systèmes sociaux en ligne, et les compétences numériques qui sont nécessaires à leur développement, afin de contribuer à l’avènement d’environnements virtuels dédiés à l’innovation et à l’émergence d’une intelligence collective et collaborative.