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Design du livre numérique
Author: Jiminy Panoz
Publisher:
ISBN: 236376224X
Pages: 80
Year: 2013-09-30
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Le livre numérique n'a plus vocation à être traité comme un pis-aller au sein de la chaîne éditoriale. Au fil des ans, le format a gagné ses galons de publication à part entière, dont la forme obéit aussi bien à des critères techniques qu'esthétiques. En cela, l'ebook n'est plus cantonné aux mises en page hasardeuses. Pris en main par les designers, les graphistes et les développeurs, il doit permettre d'offrir au lecteur une expérience de lecture au minimum satisfaisante, et au mieux optimale. Écrit par Jiminy Panoz, lui-même « ebook designer » au sein du studio Chapal&Panoz, Design du livre numérique est un ouvrage dont l'ambition est de bâtir un langage du design. Construit à partir d'observations — aussi bien dans le monde du livre que dans celui du web — desquels il tire des règles et principes, le livre explore les différentes pistes qui s'offrent à nous en tant que créateurs et éditeurs. Ces options nous permettront de mieux réussir la transition en créant de véritables concepts éditoriaux. Enfin, il s'intéresse également à des exemples très concrets qui ouvrent la voie à des interfaces et des mises en page que nous risquons de voir de plus en plus souvent dans les prochaines années. Design du livre numérique est un ouvrage pensé pour être accessible à tous, sans qu'aucunes connaissances techniques pointues soient nécessaires. Il est le second volume d'une série de trois opus consacrée au livre numérique : « Editorial/Design/Hack ».
Post-Digital Print
Author: Alessandro Ludovico
Publisher:
ISBN: 9491677012
Pages: 190
Year: 2013-09-01
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In this post-digital age, digital technology is no longer a revolutionary
Sprint
Author: Jake Knapp, John Zeratsky, Braden Kowitz
Publisher: Simon and Schuster
ISBN: 150112174X
Pages: 288
Year: 2016-03-08
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From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.
Value Proposition Design
Author: Alexander Osterwalder, Yves Pigneur, Gregory Bernarda, Alan Smith
Publisher: John Wiley & Sons
ISBN: 1118968077
Pages: 208
Year: 2015-01-28
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The authors of the international bestseller Business Model Generation explain how to create value propositions customers can’t resist Value Proposition Design helps you tackle the core challenge of every business — creating compelling products and services customers want to buy. This highly practical book, paired with its online companion, will teach you the processes and tools you need to create products that sell. Using the same stunning visual format as the authors’ global bestseller, Business Model Generation, this sequel explains how to use the “Value Proposition Canvas” to design, test, create, and manage products and services customers actually want. Value Proposition Design is for anyone who has been frustrated by new product meetings based on hunches and intuitions; it’s for anyone who has watched an expensive new product launch fail in the market. The book will help you understand the patterns of great value propositions, get closer to customers, and avoid wasting time with ideas that won’t work. You’ll learn the simple process of designing and testing value propositions, that perfectly match customers’ needs and desires. In addition the book gives you exclusive access to an online companion on Strategyzer.com. You will be able to assess your work, learn from peers, and download pdfs, checklists, and more. Value Proposition Design is an essential companion to the ”Business Model Canvas” from Business Model Generation, a tool embraced globally by startups and large corporations such as MasterCard, 3M, Coca Cola, GE, Fujitsu, LEGO, Colgate-Palmolive, and many more. Value Proposition Design gives you a proven methodology for success, with value propositions that sell, embedded in profitable business models."
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Pages: 600
Year: 2015-09-15
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Creating Flat Design Websites
Author: António Pratas
Publisher: Packt Publishing Ltd
ISBN: 1783980052
Pages: 112
Year: 2014-04-25
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This book contains practical, step-by-step tutorials along with plenty of explanation about designing your flat website. Each section is introduced sequentially, building up your web design skills and completing your website. Creating Flat Design Websites is ideal for you if you are starting on your web development journey, but this book will also benefit seasoned developers wanting to start developing in flat.
The Measure of Man and Woman
Author: Alvin R. Tilley, Henry Dreyfuss Associates
Publisher: John Wiley & Sons
ISBN: 0471099554
Pages: 98
Year: 2002
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CD-ROM contains: Demo of ErgoForms, a software collection of figures based on the research of Henry Dreyfuss Associates.
Design patterns pour C#
Author: Laurent Debrauwer
Publisher: Editions ENI
ISBN: 2746049163
Pages: 325
Year: 2009
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Ce livre sur UML 2 présente de façon concise et pratique les 23 modèles de conception (design patterns) fondamentaux en les illustrant par des exemples pertinents et rapides à appréhender. Chaque exemple est décrit en UML et en C# sous la forme d 'un petit programme complet et exécutable. Pour chaque pattern, l'auteur détaille son nom, le problème correspondant, la solution proposée, ses domaines d'application et sa structure générique. Le livre s 'adresse aux concepteurs et développeurs en Programmation Orientée Objet. Pour bien l'appréhender, il est préférable de disposer de connaissances sur les principaux éléments des diagrammes de classes UML et de la dernière version du langage C# (à partir de la version 2.0). Le livre est organisé en trois parties qui correspondent aux trois familles des patterns de conception : les patterns de construction, les patterns de structuration et les patterns de comportement.
Change by Design
Author: Tim Brown
Publisher: Harper Collins
ISBN: 0061937746
Pages: 272
Year: 2009-09-29
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In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
International Encyclopedia of Information and Library Science
Author: John Feather, Paul Sturges
Publisher: Routledge
ISBN: 1134513208
Pages: 736
Year: 2003-09-02
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The International Encyclopedia of Information and Library Science was published to widespread acclaim in 1996, and has become the major reference work in the field. This eagerly awaited new edition has been fully revised and updated to take full account of the many and radical changes which have taken place since the Encyclopedia was originally conceived. With nearly 600 entries, written by a global team of over 150 contributors, the subject matter ranges from mobile library services provided by camel and donkey transport to search engines, portals and the World Wide Web. The new edition retains the successful structure of the first with an alphabetical organization providing the basic framework of a coherent collection of connected entries. Conceptual entries explore and explicate all the major issues, theories and activities in information and library science, such as the economics of information and information management. A wholly new entry on information systems, and enhanced entries on the information professions and the information society, are key features of this new edition. Topical entries deal with more specific subjects, such as collections management and information services for ethnic minorities. New or completely revised entries include a group of entries on information law, and a collection of entries on the Internet and the World Wide Web.
Design for Motion
Author: Austin Shaw
Publisher: CRC Press
ISBN: 1317607775
Pages: 334
Year: 2015-11-19
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Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.
Reading the Illegible
Author: Craig Douglas Dworkin
Publisher:
ISBN:
Pages: 238
Year: 2003
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A poet takes another's text, excises this, prints over that, cancels, erases, rearranges, defaces--and generally renders the original unreadable, at least in its original terms. What twentieth-century writers and artists have meant by such appropriations and violations, and how the "illegible" results are to be read, is the subject Craig Dworkin takes up in this ambitious work. In his scrutiny of selected works, and with reference to a rich variety of textual materials--from popular and scientific texts to visual art, political and cultural theories, and experimental films--Dworkin proposes a new way of apprehending the radical formalism of so-called unreadable texts. Dworkin unveils what he describes as "the politics of the poem"--what is signified by its form, enacted by its structures, and implicit in the philosophy of language; how it positions its reader; and other questions relating to the poem as material object. In doing so, he exposes the mechanics and function of truly radical formalism as a practice that move beyond aesthetic considerations into the realms of politics and ideology. Reading the Illegible asks us to reconsider poetry as a physical act, and helps us to see how the range of a text's linguistic and political maneuvers depends to a great extent on the material conditions of reading and writing as well as the mechanics of reproduction.
Technology as a Support for Literacy Achievements for Children at Risk
Author: Adina Shamir, Ofra Korat
Publisher: Springer Science & Business Media
ISBN: 9400751192
Pages: 238
Year: 2012-11-29
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Presenting cutting-edge studies from various countries into the theoretical and practical issues surrounding the literacy acquisition of at-risk children, this volume focuses specifically on the utility of technology in supporting and advancing literacy among the relevant populations. These include a range of at-risk groups such as those with learning disabilities, low socioeconomic status, and minority ethnicity. Arguing that literacy is a key requirement for integration into any modern society, the book outlines new ways in which educators and researchers can overcome the difficulties faced by children in these at-risk groups. It also reflects the rapid development of technology in this field, which in turn necessitates the accumulation of fresh research evidence.
Design communautique appliqué aux systèmes sociaux numériques
Author: Pierre-Léonard Harvey
Publisher: PUQ
ISBN: 2760539490
Pages: 652
Year: 2014-04-09T00:00:00-04:00
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Nous vivons dans la société de l’information et des communications. Mais la révolution technologique en cours, malgré la force évolutive exercée sur nos vies quotidiennes, n’a pas encore concrétisé les promesses tant annoncées par les experts. Les systèmes d’information et de communication doivent être mis au service des personnes et des collectivités pour que la culture participative se consolide. Le « design pour tous » doit devenir une priorité. Cet ouvrage jette les bases du design communautique, c’est-à-dire le design d’outils collaboratifs adaptés, configurés et personnalisés aux groupes et aux communautés de façon délocalisée, afin de dégager des théories, des pratiques et des applications liées à cette forme de communication. Il est basé sur des recherches d’envergure, auxquelles ont collaboré des spécialistes de diverses disciplines, visant à observer toutes les phases de développement des communautés virtuelles, de l’initiation jusqu’à la métamorphose ou à la dissolution, afin de comprendre les facteurs qui contribuent à leur santé et à leur dynamisme. De multiples communautés et entreprises québécoises ont participé à ce vaste chantier, qui a permis d’établir des stratégies et des outils comme le système d’aide au design communautique (SADC), le modèle d’évaluation CAPACITÉS ou encore les huit concepts de base du design communautique (8C). Plus largement, l’auteur explore les besoins émergents des systèmes sociaux en ligne, et les compétences numériques qui sont nécessaires à leur développement, afin de contribuer à l’avènement d’environnements virtuels dédiés à l’innovation et à l’émergence d’une intelligence collective et collaborative.
The 3D Printing Handbook
Author: Ben Redwood, Filemon Schöffer, Brian Garret
Publisher:
ISBN: 9082748509
Pages: 289
Year: 2018-03
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The 3D Printing Handbook provides practical advice on selecting the right technology and how-to design for 3D printing, based upon first-hand experience from the industry's leading experts.

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