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Creating Sounds from Scratch
Author: Andrea Pejrolo, Scott B. Metcalfe
Publisher: Oxford University Press
ISBN: 0190628022
Pages: 352
Year: 2017-01-05
View: 803
Read: 664
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
Creating Sounds from Scratch
Author: Scott B. Metcalfe
Publisher: Oxford University Press
ISBN: 019992189X
Pages: 352
Year: 2017-02-02
View: 1217
Read: 594
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
Creating Sounds from Scratch
Author: Andrea Pejrolo, Scott B. Metcalfe
Publisher: Oxford University Press
ISBN: 0199921881
Pages: 352
Year: 2017-01-05
View: 812
Read: 1063
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
How to Make a Noise
Author: Simon Cann
Publisher: Simon Cann
ISBN: 0955495504
Pages: 277
Year: 2007
View: 1269
Read: 742
How To Make A Noise-perhaps the most widely read book about synthesizer programming-is a comprehensive, practical guide to sound design and synthesizer programming techniques using subtractive (analog) synthesis, frequency modulation synthesis, additive synthesis, wave-sequencing, and sample-based synthesis. The book looks at programming using examples from six software synthesizers: Cameleon 5000 from Camel Audio, Rhino 2 from BigTick, Surge from Vember Audio, Vanguard from reFX, Wusikstation from Wusik dot com, and Z3TA+ from Cakewalk. Simon Cann is a musician and writer based in London. He is author of Cakewalk Synthesizers: From Presets to Power User, Building a Successful 21st Century Music Career, and Sample This!! (with Klaus P Rausch). You can contact Simon through his website: www.noisesculpture.com.
Refining Sound
Author: Brian K. Shepard
Publisher: Oxford University Press
ISBN: 0199922942
Pages: 237
Year: 2013-10
View: 804
Read: 436
Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.
Beginning Synthesizer
Author: Helen Casabona, David Frederick
Publisher: Alfred Music
ISBN: 1457424835
Pages: 96
Year: 1987
View: 350
Read: 1298
Step-by-step instructions on topics such as Using Presets, Performance Controls, Editing Presets, Editing in Performance---over 100 musical examples, diagrams and exercises in programming that will assist the novice or experienced musician in achieving a more musical performance.
Programming Sound with Pure Data
Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Pages: 196
Year: 2014-01-27
View: 843
Read: 544
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Analog Synthesis
Author: Reinhard Schmitz
Publisher: Omnibus Press
ISBN: 3934903010
Pages: 128
Year: 1999-03-01
View: 430
Read: 900

Programming Synthesizers
Author: Helen Casabona, David Frederick
Publisher: Alfred Music
ISBN: 1457438909
Pages: 48
Year:
View: 943
Read: 1254
The second focus guide from Beginning Synthesizer. Instruction on Editing Presets, Editing in Performance and also includes musical examples and solos.
Synthesizer Basics
Author: Brent Hurtig
Publisher: Hal Leonard Corporation
ISBN: 0881887145
Pages: 129
Year: 1988
View: 190
Read: 1210
Here is the fundamental knowledge and information that a beginning or intermediate electronic musician must have to understand and play today's keyboard synthesizers. This basic primer, newly updated from the classic original edition, offers step-by-step explanations and practical advice on what a synthesizer is, the basic concepts and components, and the latest technical developments and applications. Written by Bob Moog, Roger Powell, Steve Porcaro (of Toto), Tom Rhea, and other well-known experts, Synthesizer Basics is the first, and still the best, introduction available today.
Steal this Sound
Author: Mitchell Sigman
Publisher: Hal Leonard Corporation
ISBN: 1423492811
Pages: 141
Year: 2011
View: 951
Read: 867
A single-volume guide to recreating 100 top-selected synthesizer sounds from hit songs provides illustrated two-page spreads that list details about how the sound was originally created on professional-grade synthesizers and how to create the same sounds today using modern plug-ins and readily available software instruments. Original.
Learn to Program with Scratch
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Pages: 288
Year: 2014-02-14
View: 794
Read: 921
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
How to Make a Noise: Frequency Modulation Synthesis
Author: Simon Cann
Publisher: BookBaby
ISBN: 0955495555
Pages: 250
Year: 2011-11-01
View: 710
Read: 1269
Frequency modulation synthesis is capable of creating a broad, detailed, highly nuanced range of tones which can be controlled with a fine level of detail. The technique starts with a simple wave—usually a sine wave—which is then modulated by another wave. The interaction between the two (or more) waves creates and shapes the sound over time. FM synthesis offers an infinite range of possibilities and permutations: it is this range of choices which gives the broad array of tonal nuances that are available with FM. How to Make a Noise: Frequency Modulation Synthesis shows you how to create a broad, detailed, highly nuanced range of controllable tones. These principles can then be applied to any synthesizer with frequency modulation capabilities.
Power Tools for Synthesizer Programming
Author: Jim Aikin
Publisher: Hal Leonard Corporation
ISBN: 1617745081
Pages:
Year: 2004-01-01
View: 1110
Read: 1182
(Book). The A-to-Z coverage of synthesizer features in Power Tools for Synthesizer Programming will turn any synth owner into a power user! This book fills an enormous gap in the market, and is destined to become the standard text on the topic. Written by Jim Aikin, author of Keyboard magazine's long-running "Technology Basics" column and scores of authoritative product reviews of synthesizers over the past two decades, this book includes sound design projects, dozens of audio examples, and complete chapters on oscillators, envelope generators, and other nuts-and-bolts components. Rather than focus on one specific instrument, this book covers both the common elements found in all synthesizers and esoteric features found only in obscure or high-end gear. It maps out the components of contemporary synths in clear, concise detail, and discusses how they can be harnessed to achieve specific musical effects. Each chapter presents hands-on projects that help musicians hone their skills.
Scratch 2.0 Programming for Teens
Author: Jerry Lee Ford, Jr.
Publisher: Cengage Learning
ISBN: 1305075218
Pages: 384
Year: 2014-01-14
View: 322
Read: 1252
With Scratch 2.0, getting started in computer programming is easier and more fun than ever. And with this completely updated edition of the popular Scratch Programming for Teens, you'll learn the basics in a fast, friendly way and be sharing your creations online before you know it. Focused on the fundamentals and using the free Scratch programming language, Scratch 2.0 Programming for Teens will teach you to develop interactive stories, games, animations, and other programs on the web, in your computer's browser, using graphic, customizable code blocks. Written especially for first-time programmers, this book's hands-on approach emphasizes the design and development of programming logic. You'll learn important programming concepts without getting bogged down in complicated details. And the basic principles you learn here will build a foundation from which you can move on to other, more complex, programming languages (like Microsoft Visual Basic, Java, and C++), if you decide to go deeper into software development. Additional material, including helpful appendixes and a complete glossary, is available on this book's companion website. Start programming today with Scratch 2.0 Programming for Teens. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. Scratch, the Scratch logo, and the Scratch Cat are trademarks of the Massachusetts Institute of Technology.

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