A Beginner S Guide To Writing Minecraft Plugins In Javascript Book PDF, EPUB Download & Read Online Free

A Beginner's Guide to Writing Minecraft Plugins in JavaScript
Author: Walter Higgins
Publisher: Peachpit Press
ISBN: 0133962547
Pages: 320
Year: 2015-04-10
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The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
The Ultimate Player's Guide to Minecraft
Author: Stephen O'Brien
Publisher: Que Publishing
ISBN: 0134277635
Pages: 368
Year: 2015-09-10
View: 945
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The Ultimate Player’s Guide to Minecraft, Third Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. More than ever, you need an experienced guide who’ll help you constantly as you learn Minecraft’s newest, most powerful secrets! From Minecraft’s earliest betas to its newest combat upgrades, Stephen O’Brien has seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal brand-new combat traps and tricks you need to know, teach you enchantments of unimaginable power, help you survive where few dare to go, and help you OWN the infinite worlds of Minecraft! Quick-start guide for first-night survival Master exciting combat techniques including Minecraft 1.9’s dual-wielding and shields Customize your experience–from peaceful to monstrous Harvest resources, craft tools and shelters–let there be light Grab your pickaxe: mine iron, gold, diamonds, and redstone Escape (or defeat!) all the hostile mobs Get friendly critters on your side and build automated farms Brew potions to cure ills, gain superpowers, and throw at enemies Transform even the simplest shelter into a palace Explore ocean monuments and gather golden treasure from the deeps Create new worlds and master the fine art of terraforming and installing mods Learn the secrets of redstone devices and build incredible rail systems Play safely through The Nether and the expanded End region Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Register your book at www.quepublising.com/register and receive 35% off your next purchase.
The Essential Guide to HTML5
Author: Jeanine Meyer
Publisher: Apress
ISBN: 1430233842
Pages: 376
Year: 2011-01-27
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HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'
Modern JavaScript
Author: Larry Ullman
Publisher: Peachpit Press
ISBN: 0132905876
Pages: 624
Year: 2012-02-21
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It’s time for a current, definitive JavaScript book, and in this comprehensive beginner’s guide, bestselling author Larry Ullman teaches the language as it is implemented today. Larry demonstrates how to build upon JavaScript’s ease of use, while demystifying its often-cryptic syntax, especially for those who have not programmed before. This book enforces modern JavaScript’s best practices and embraces key Web development approaches such as progressive enhancement and unobtrusive scripting. The author demonstrates loads of real-world code and makes it available for download. You’ll learn about JavaScript itself and the relationship between JavaScript and HTML. Next you’ll explore variables, common operators, and control structures. Then you’ll create functions, handle events, and do more with HTML forms. You’ll master Ajax, work with frameworks, and use JavaScript with PHP to create a complete example. The result is a book that helps you not just tinker with JavaScript but to thoroughly comprehend it. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world techniques to build your skills Insight into best practices from a veteran Web expert Emphasis on strategies for creating reliable code that will work on all of today’s browsers and devices, even those without JavaScript
JavaScript
Author: Dori Smith, Tom Negrino
Publisher: Pearson Education
ISBN: 0321996704
Pages: 536
Year: 2014
View: 520
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A guide to JavaScript covers such topics as working with images, form handling, Regular Expressions, DOM, Ajax, jQuery, and bookmarklets.
A Visual Guide to Minecraft®
Author: James H. Clark, Cori Dusmann, John Moltz
Publisher: Peachpit Press
ISBN: 0134033345
Pages: 264
Year: 2014-10-28
View: 1205
Read: 928
Dig into Minecraft® with this (parent-approved) guide full of tips, hints, and projects! A Visual Guide to Minecraft® is written with younger players in mind and offers page after page of engaging age-appropriate content about the game. The book is packed with pictures, descriptions, and easy-to-follow projects for building everything from simple shelters to awesome redstone contraptions. After purchasing the book, you get access to more than three hours of free video that step you through engaging Minecraft® projects, from building a farm to shooting off fireworks. You’ll discover how to Construct a quick shelter to help you survive your first night. Craft and enchant items, and make potions. Build nether portals and safely make your way around the nether. Create fantastic redstone projects, from automatic doors and light sensors to TNT cannons and fireworks launchers. Furnish your buildings with lights, appliances, paintings, flowerpots, and fireplaces–and add perfect finishing touches. Make and manage efficient farms. Customize Minecraft® with mods, skins, and resource packs. Join a server and even host a game. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
The HTML Pocket Guide
Author: Bruce Hyslop
Publisher: Pearson Education
ISBN: 0321703510
Pages: 312
Year: 2010-05-27
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This handy low-priced book is packed with HTML/XHTML definitions and tips, including those for HTML5 elements in depth. Snappy writing and illustrative code samples walk readers through HTML uses and element definitions. Handy pocket size provides a convenient reference for HTML coders. A true companion to standards-compliant design. The HTML Pocket Guide is for both beginning users, who want an introduction to HTML, and more advanced users, who are looking for a convenient reference. While HTML5 is still under development, browser manufacturers are already supporting many of its features in Google Chrome, Firefox, Opera, Safari, and the upcoming Internet Explorer 9. So, now is the time to start learning about it. The HTML Pocket Guide is a valuable companion to creating standards-compliant markup that will help Web designers and developers quickly define content and meaning. Accessible, convenient, and inexpensive, this pocket guide is exactly what web designers and developers need.
Learn to Program with Minecraft
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Pages: 336
Year: 2015-12-01
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Learn to Program
Author: Chris Pine
Publisher:
ISBN: 1934356360
Pages: 216
Year: 2009
View: 1306
Read: 428
Provides instructions for writing programs using the Ruby programming language.
Learning JavaScript Design Patterns
Author: Addy Osmani
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334873
Pages: 254
Year: 2012-07-08
View: 596
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With Learning JavaScript Design Patterns, you’ll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you. Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns—such as MVC, MVP, and MVVM—are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code—including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins "This book should be in every JavaScript developer’s hands. It’s the go-to book on JavaScript patterns that will be read and referenced many times in the future."—Andrée Hansson, Lead Front-End Developer, presis!
Minecraft Modding with Forge
Author: Arun Gupta, Aditya Gupta
Publisher: "O'Reilly Media, Inc."
ISBN: 1491918861
Pages: 192
Year: 2015-04-06
View: 1133
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Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.
Building Minecraft Server Modifications
Author: Cody M. Sommer
Publisher: Packt Publishing Ltd
ISBN: 1849696012
Pages: 142
Year: 2013-09-25
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Modifying Minecraft with the Bukkit API is a unique guide that will walk you through the entire process of developing mods for your Minecraft server.Modifying Minecraft with the Bukkit API is great for anyone who is interested in customizing their Minecraft server. Whether you are new to programming, Java, Bukkit, or even Minecraft itself, this book has you covered. All you need is a valid Minecraft account. If you are interested in software development then this book will help you get started. If you are simply interested in playing Minecraft with your friends then this book will help you make that experience even more enjoyable.
The Advanced Strategy Guide to Minecraft
Author: Stephen O'Brien
Publisher: Que Publishing
ISBN: 0134277082
Pages: 304
Year: 2015-10-27
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The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity—and that’s still just the beginning. More than ever, Minecraft 1.9 can be whatever you and millions of other players dream up! Custom-crafted adventure maps… new trading systems and societies… incredible mods that take Minecraft into the far future… Minecraft’s potential is simply astounding. This full-color guide brings together all of today’s most amazing Minecraft resources and techniques. Why struggle with outdated web tutorials or bewildering YouTube videos? Mega-bestselling author Stephen O’Brien will show you how to get it all, and do it all! Create and manage unique Minecraft 1.9 configurations with their own versions, worlds, resource packs, and profiles Automatically mass-produce sugar cane, melons, wheat, and more Supercharge mining operations to excavate infinite amounts of obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Craft amazing armor, weapons, and tools Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Assemble amazing redstone circuitry with Monostable and Redpower 2 Generate massive resources with gigantic oil refineries and quarries Create and share exciting adventure maps and learn the secrets of CommandBlocks Export your greatest adventures to YouTube, Vimeo, or HD video Stephen O’Brien is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft as well as many other books. An Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley, his 30 books include several bestsellers. He founded Typefi, the world’s leading automated publishing system, and invented the award-winning mypressi portable espresso maker. He’s a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Register your book at quepublishing.com/register and save 35% off your next purchase!
Write Modern Web Apps with the MEAN Stack
Author: Jeff Dickey
Publisher: Pearson Education
ISBN: 0133930157
Pages: 246
Year: 2014-09-25
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Traditionally, web applications have been architected so that the back-end houses all the front-end code. This has resulted in heavy projects that are difficult to manage and scale. This book will explain a new way to write web applications by treating the front-end as if it were a third-party (such as a mobile client). This book, written by a practicing MEAN developer, will take a holistic approach to using the MEAN JavaScript platform for creating modern web applications and lay out how to use the MEAN (Mongo, Express, AngularJS, and Node.js) set of tools to create a web application, from installation and setup of the tools to debugging and deploying your app. After an introduction to how web development is changing and the advantages of using the MEAN stack, the author jumps into an introduction to each tool and then dives into using the complete JavaScript-based application stack to build, test, and deploy apps.
3D Game Programming for Kids
Author: Chris Strom
Publisher: Pragmatic Bookshelf
ISBN: 1680506250
Pages: 374
Year: 2018-07-05
View: 937
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You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.